My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Skeleton Barrel Royal Giant Furnace Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Barrel Royal Giant Giant Skeleton
Giant Snowball
Bomber Bats Skeleton Barrel Barbarians Furnace
Zap
Bomber Bats Skeleton Barrel Royal Giant Furnace
Barbarian Barrel
Bomber Skeleton Barrel Barbarians Furnace Giant Skeleton
The Log
Bomber Skeleton Barrel Barbarians Royal Giant Furnace Giant Skeleton
Earthquake
Bomber Barbarians Furnace
Arrows
Bomber Bats Skeleton Barrel Furnace
Royal Delivery
Bomber Bats Skeleton Barrel Barbarians Giant Skeleton
Fireball
Bomber Skeleton Barrel Barbarians Furnace
Poison
Bomber Bats Skeleton Barrel Barbarians Furnace
Lightning
Furnace
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Skeleton Barrel Furnace Barbarians Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Skeleton Barrel

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Skeleton Barrel Giant Skeleton
Bats
Skeleton Barrel Royal Giant Giant Skeleton Bomber
Arrows
Royal Giant Skeleton Barrel Giant Skeleton
Skeleton Barrel
Bats Royal Giant Bomber Arrows Furnace Giant Skeleton
Barbarians
Royal Giant
Bomber Bats Arrows Skeleton Barrel Furnace Giant Skeleton
Furnace
Royal Giant Skeleton Barrel Giant Skeleton
Giant Skeleton
Bats Bomber Arrows Skeleton Barrel Royal Giant Furnace

Defense Synergies 0 6

Bomber
Bats
Bats
Bomber Giant Skeleton
Arrows
Barbarians Furnace Giant Skeleton
Skeleton Barrel
Barbarians
Arrows Furnace
Royal Giant
Furnace
Arrows Barbarians
Giant Skeleton
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel
Barbarians Bomber Bats Furnace
Barbarians Furnace Bomber Bats Giant Skeleton
Barbarians Bomber Bats Furnace
Bomber Arrows Barbarians Giant Skeleton
Arrows Bomber Bats Furnace
Bats Furnace Arrows
Arrows Skeleton Barrel Barbarians Giant Skeleton
Barbarians Furnace
Bomber Barbarians Giant Skeleton
Bats Barbarians Bomber Arrows Furnace Giant Skeleton
Arrows Bats Furnace
Barbarians Furnace Bomber Bats Giant Skeleton
Bomber Bats Arrows Barbarians Furnace
Barbarians Furnace
Barbarians Furnace
Barbarians Bomber Bats Arrows Furnace
Arrows Bomber Bats Barbarians Furnace
Arrows Furnace Bomber Bats Barbarians Giant Skeleton
Barbarians
Bomber Bats Arrows Barbarians Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace Giant Skeleton
Bomber Arrows Skeleton Barrel
Barbarians Giant Skeleton Bats Furnace
Giant Skeleton Bats Barbarians
Barbarians Giant Skeleton
Arrows Furnace Bats Skeleton Barrel
Bats Barbarians Furnace Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Bats Barbarians
Barbarians
Bats Barbarians Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton
Bomber Barbarians Furnace
Barbarians Bomber Bats Furnace Giant Skeleton
Bats Arrows Bomber Barbarians Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Giant Skeleton
Arrows Skeleton Barrel
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Barbarians Giant Skeleton
Bomber Arrows Furnace
Arrows Bats Skeleton Barrel Furnace
Bomber Arrows Furnace
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats
Arrows Skeleton Barrel
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Furnace
Bomber Arrows Skeleton Barrel Furnace
Arrows Skeleton Barrel Furnace
Arrows
Bomber Bats
Bomber Arrows Skeleton Barrel
Bomber Arrows Skeleton Barrel
Giant Skeleton
Arrows
Arrows Skeleton Barrel Barbarians
Arrows Bomber Furnace
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Arrows Furnace
Bats Skeleton Barrel
Bomber Arrows
Arrows
Giant Skeleton
Arrows
Skeleton Barrel Bats Barbarians
Arrows
Arrows
Arrows Bomber Skeleton Barrel
Arrows Giant Skeleton
Bats Giant Skeleton
Bats
Skeleton Barrel Giant Skeleton

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