My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Sparky
Giant Snowball
Bats Barbarians
Zap
Bats Sparky
Barbarian Barrel
Barbarians Wizard Sparky
The Log
Barbarians Mini P.E.K.K.A Sparky
Earthquake
Barbarians
Arrows
Bats
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Wizard Sparky
Fireball
Barbarians Wizard Sparky
Poison
Bats Barbarians Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Sparky
Rocket
Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Mini P.E.K.K.A Barbarians Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Arrows Mini P.E.K.K.A

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mini P.E.K.K.A Barbarian Barrel Sparky
Arrows
Giant Sparky Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Giant Sparky Bats Arrows Wizard Barbarian Barrel
Giant
Bats Arrows Mini P.E.K.K.A Barbarian Barrel Sparky Wizard
Wizard
Mini P.E.K.K.A Giant Sparky
Barbarian Barrel
Giant Bats Mini P.E.K.K.A Sparky
Sparky
Arrows Mini P.E.K.K.A Giant Bats Wizard Barbarian Barrel

Defense Synergies 0 11

Bats
Mini P.E.K.K.A Barbarian Barrel Sparky
Arrows
Barbarians Mini P.E.K.K.A Barbarian Barrel Sparky
Barbarians
Arrows
Mini P.E.K.K.A
Bats Arrows Wizard Barbarian Barrel
Giant
Wizard
Mini P.E.K.K.A Barbarian Barrel
Barbarian Barrel
Bats Arrows Mini P.E.K.K.A Wizard Sparky
Sparky
Bats Arrows Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Sparky
Barbarians Mini P.E.K.K.A Sparky Bats
Barbarians Mini P.E.K.K.A Sparky Bats
Barbarians Mini P.E.K.K.A Sparky Bats
Arrows Barbarians Mini P.E.K.K.A Barbarian Barrel Sparky
Arrows Barbarian Barrel Bats
Bats Arrows Wizard
Arrows Barbarians Barbarian Barrel Sparky
Barbarians Mini P.E.K.K.A Sparky
Barbarians Mini P.E.K.K.A Barbarian Barrel Sparky
Bats Barbarians Arrows Wizard Barbarian Barrel
Arrows Bats Wizard
Barbarians Mini P.E.K.K.A Sparky Bats Wizard
Wizard Sparky Bats Arrows Barbarians Mini P.E.K.K.A Barbarian Barrel
Barbarians Mini P.E.K.K.A Sparky
Barbarians Mini P.E.K.K.A Sparky
Barbarians Wizard Sparky Bats Arrows Mini P.E.K.K.A
Arrows Bats Barbarians Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel Bats Barbarians
Barbarians Mini P.E.K.K.A Sparky
Wizard Bats Arrows Barbarians Mini P.E.K.K.A Barbarian Barrel Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Barbarian Barrel Sparky
Arrows Mini P.E.K.K.A Wizard Barbarian Barrel
Barbarians Bats Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Bats Barbarians Barbarian Barrel Sparky
Barbarians Mini P.E.K.K.A Sparky
Arrows Wizard Bats
Mini P.E.K.K.A Sparky Bats Barbarians
Mini P.E.K.K.A Barbarians Sparky
Bats Barbarians Mini P.E.K.K.A Barbarian Barrel Sparky
Barbarians Sparky
Bats Barbarians Mini P.E.K.K.A Sparky
Arrows Barbarians
Barbarians Mini P.E.K.K.A Wizard Sparky
Wizard Barbarians Sparky
Barbarians Sparky Bats Mini P.E.K.K.A Barbarian Barrel
Bats Arrows Barbarians Mini P.E.K.K.A Wizard Barbarian Barrel Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Sparky
Arrows Barbarian Barrel
Arrows Barbarian Barrel Sparky
Arrows Barbarians Barbarian Barrel Sparky
Wizard Arrows Barbarian Barrel Sparky
Arrows Wizard Bats
Arrows Wizard Sparky
Arrows Wizard Barbarian Barrel
Arrows Wizard
Bats Mini P.E.K.K.A Sparky
Arrows Wizard Barbarian Barrel Sparky
Arrows Wizard
Barbarian Barrel Sparky
Arrows Barbarian Barrel
Arrows Barbarian Barrel Sparky
Arrows Wizard Barbarian Barrel Sparky
Arrows Wizard Barbarian Barrel Sparky
Arrows Barbarian Barrel Sparky
Bats Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Wizard Barbarian Barrel Sparky
Arrows Wizard Barbarian Barrel
Sparky
Arrows Wizard
Sparky
Arrows Barbarians Barbarian Barrel
Arrows Wizard Barbarian Barrel Sparky
Arrows Wizard Barbarian Barrel Sparky
Arrows Wizard Sparky
Arrows Barbarian Barrel Sparky
Bats Arrows Wizard Sparky
Bats Wizard
Mini P.E.K.K.A Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Bats Barbarians Barbarian Barrel
Arrows Wizard
Arrows Barbarian Barrel
Mini P.E.K.K.A Wizard Sparky
Arrows Wizard
Arrows Sparky
Sparky
Bats Sparky
Bats
Barbarian Barrel Sparky

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