My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Hog Rider Sparky
Giant Snowball
Bats Barbarians Hog Rider
Zap
Bats Sparky
Barbarian Barrel
Barbarians Elixir Golem Valkyrie Magic Archer Sparky
The Log
Barbarians Elixir Golem Hog Rider Sparky
Earthquake
Barbarians Elixir Golem Hog Rider
Arrows
Bats
Royal Delivery
Bats Barbarians Elixir Golem Valkyrie Hog Rider Magic Archer Sparky
Fireball
Barbarians Elixir Golem Hog Rider Magic Archer Sparky
Poison
Bats Barbarians Elixir Golem Magic Archer Sparky
Lightning
Valkyrie Magic Archer Sparky
Rocket
Barbarians Valkyrie Hog Rider Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Elixir Golem Valkyrie Hog Rider Magic Archer Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Elixir Golem Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Elixir Golem Sparky
Arrows
Hog Rider Sparky Elixir Golem
Barbarians
Hog Rider
Elixir Golem
Bats Arrows Hog Rider Magic Archer Sparky
Valkyrie
Bats Hog Rider Magic Archer Sparky
Hog Rider
Bats Arrows Valkyrie Barbarians Elixir Golem Magic Archer
Magic Archer
Elixir Golem Valkyrie Hog Rider
Sparky
Arrows Bats Elixir Golem Valkyrie

Defense Synergies 0 7

Bats
Valkyrie Sparky
Arrows
Barbarians Valkyrie Sparky
Barbarians
Arrows
Elixir Golem
Valkyrie
Bats Arrows Magic Archer Sparky
Hog Rider
Magic Archer
Valkyrie
Sparky
Bats Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer Sparky
Barbarians Sparky Bats Valkyrie
Barbarians Sparky Bats Valkyrie
Barbarians Sparky Bats Valkyrie
Arrows Barbarians Valkyrie Sparky
Arrows Bats Valkyrie Magic Archer
Bats Arrows Magic Archer
Arrows Barbarians Valkyrie Magic Archer Sparky
Barbarians Sparky
Barbarians Valkyrie Sparky
Bats Barbarians Valkyrie Arrows Magic Archer
Arrows Bats Magic Archer
Barbarians Sparky Bats Valkyrie
Valkyrie Sparky Bats Arrows Barbarians Magic Archer
Barbarians Sparky
Barbarians Sparky
Barbarians Sparky Bats Arrows Valkyrie
Arrows Bats Barbarians Valkyrie Magic Archer
Arrows Valkyrie Bats Barbarians Magic Archer
Barbarians Sparky
Valkyrie Bats Arrows Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Sparky
Arrows Valkyrie Magic Archer
Barbarians Bats Valkyrie Sparky
Valkyrie Bats Barbarians Sparky
Barbarians Valkyrie Sparky
Arrows Bats Magic Archer
Sparky Bats Barbarians Valkyrie
Barbarians Valkyrie Sparky
Bats Barbarians Valkyrie Magic Archer Sparky
Barbarians Sparky
Bats Barbarians Valkyrie Sparky
Arrows Barbarians Valkyrie
Barbarians Valkyrie Sparky
Barbarians Valkyrie Magic Archer Sparky
Barbarians Sparky Bats Valkyrie Magic Archer
Bats Arrows Valkyrie Barbarians Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Sparky
Arrows Magic Archer
Arrows Magic Archer Sparky
Arrows Barbarians Valkyrie Sparky
Arrows Valkyrie Magic Archer Sparky
Arrows Bats Magic Archer
Arrows Magic Archer Sparky
Arrows Magic Archer
Arrows
Bats Sparky
Arrows Valkyrie Magic Archer Sparky
Arrows Magic Archer
Magic Archer Sparky
Arrows Magic Archer
Arrows Magic Archer Sparky
Arrows Magic Archer Sparky
Magic Archer Arrows Sparky
Arrows Sparky
Bats Sparky
Arrows Magic Archer Sparky
Arrows Valkyrie Magic Archer
Magic Archer Sparky
Arrows
Sparky
Arrows Barbarians
Arrows Valkyrie Magic Archer Sparky
Arrows Magic Archer Sparky
Arrows Magic Archer Sparky
Arrows Magic Archer Sparky
Bats Arrows Magic Archer Sparky
Bats
Sparky
Arrows Magic Archer Sparky
Arrows Magic Archer Sparky
Sparky
Arrows Magic Archer Sparky
Bats Barbarians Magic Archer
Arrows Magic Archer
Arrows
Valkyrie Magic Archer Sparky
Arrows Magic Archer
Arrows Sparky
Sparky
Bats Magic Archer Sparky
Bats Magic Archer
Magic Archer Sparky

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