My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Bandit Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Wall Breakers Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Prince Bandit
Giant Snowball
Bats Wall Breakers Little Prince
Zap
Bats Wall Breakers Prince Bandit Little Prince
Barbarian Barrel
Wall Breakers Bandit Little Prince
The Log
Wall Breakers Prince Bandit Little Prince
Earthquake
Arrows
Bats Wall Breakers Little Prince
Royal Delivery
Bats Wall Breakers Prince Bandit Little Prince
Fireball
Wall Breakers Bandit Little Prince
Poison
Bats Little Prince
Lightning
Prince Bandit Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Wall Breakers Arrows Bandit Little Prince Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel Wall Breakers Arrows

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Barbarian Barrel Wall Breakers Prince Bandit
Arrows
Wall Breakers Prince Bandit Mega Knight
Barbarian Barrel
Bats Wall Breakers Prince Bandit Mega Knight
Wall Breakers
Bats Arrows Barbarian Barrel Mega Knight
Prince
Mega Knight Bats Arrows Barbarian Barrel Little Prince
Bandit
Bats Arrows Barbarian Barrel Mega Knight Little Prince
Mega Knight
Bats Prince Arrows Barbarian Barrel Wall Breakers Bandit
Little Prince
Prince Bandit

Defense Synergies 1 14

Bats
Barbarian Barrel Prince Bandit Mega Knight
Arrows
Mega Knight Barbarian Barrel Prince Bandit Little Prince
Barbarian Barrel
Bats Arrows Prince Bandit Mega Knight Little Prince
Wall Breakers
Prince
Bats Arrows Barbarian Barrel
Bandit
Bats Arrows Barbarian Barrel Mega Knight Little Prince
Mega Knight
Arrows Bats Barbarian Barrel Bandit
Little Prince
Arrows Barbarian Barrel Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Bats Prince Bandit Mega Knight
Prince Mega Knight Bats Bandit
Prince Bats Bandit Mega Knight
Arrows Barbarian Barrel Prince Mega Knight
Arrows Barbarian Barrel Bats Bandit Mega Knight
Bats Arrows Little Prince
Arrows Barbarian Barrel Bandit Mega Knight
Prince
Barbarian Barrel Prince Bandit Mega Knight Little Prince
Bats Arrows Barbarian Barrel Bandit Mega Knight
Arrows Bats
Prince Mega Knight Bats Bandit
Mega Knight Bats Arrows Barbarian Barrel Prince
Prince Bandit Mega Knight
Prince Bandit Mega Knight
Mega Knight Bats Arrows Prince
Arrows Mega Knight Bats Barbarian Barrel Prince Bandit Little Prince
Arrows Barbarian Barrel Bats Bandit Mega Knight Little Prince
Prince
Mega Knight Bats Arrows Barbarian Barrel Prince Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel Prince Bandit
Bandit Arrows Barbarian Barrel Prince Mega Knight
Bandit Mega Knight Bats Prince
Prince Mega Knight Bats Barbarian Barrel Bandit
Prince Bandit Mega Knight
Arrows Bats
Prince Bats Bandit
Mega Knight Prince
Mega Knight Bats Barbarian Barrel Prince Bandit
Mega Knight Bats Prince
Mega Knight Arrows Prince
Prince Mega Knight Bandit
Mega Knight
Bats Barbarian Barrel Prince Little Prince
Bats Arrows Mega Knight Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Prince
Arrows Barbarian Barrel Mega Knight
Arrows Bats
Arrows
Arrows Barbarian Barrel
Arrows Bandit
Bats Prince
Arrows Barbarian Barrel Prince Bandit
Arrows
Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Prince
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit Mega Knight
Arrows Barbarian Barrel
Bats
Arrows Barbarian Barrel Prince Bandit Mega Knight
Arrows Barbarian Barrel Mega Knight Little Prince
Prince Mega Knight
Arrows
Prince
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight Little Prince
Arrows Barbarian Barrel Bandit
Arrows Prince Bandit Mega Knight
Arrows Barbarian Barrel Bandit
Bats Arrows Little Prince
Bats
Arrows Bandit Mega Knight
Arrows
Prince Mega Knight
Arrows
Bats Barbarian Barrel Prince Bandit
Arrows
Arrows Barbarian Barrel
Prince Mega Knight
Arrows
Arrows
Prince Mega Knight
Bats
Bats
Barbarian Barrel Prince Bandit Mega Knight Little Prince

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