My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Bandit Lumberjack Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Bandit
Giant Snowball
Bats Balloon Lumberjack Little Prince
Zap
Bats Balloon Bandit Little Prince
Barbarian Barrel
Bandit Lumberjack Little Prince
The Log
Bandit Lumberjack Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Balloon Bandit Lumberjack Little Prince
Fireball
Balloon Bandit Lumberjack Little Prince
Poison
Bats Balloon Little Prince
Lightning
Balloon Bandit Lumberjack Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Bandit Little Prince Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Bandit

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Barbarian Barrel Bandit Lumberjack
Arrows
Balloon Bandit Lumberjack Mega Knight
Barbarian Barrel
Balloon Bats Bandit Lumberjack Mega Knight
Balloon
Bats Arrows Barbarian Barrel Lumberjack Bandit Mega Knight Little Prince
Bandit
Bats Arrows Barbarian Barrel Balloon Lumberjack Mega Knight Little Prince
Lumberjack
Balloon Bats Arrows Barbarian Barrel Bandit Mega Knight
Mega Knight
Bats Arrows Barbarian Barrel Balloon Bandit Lumberjack
Little Prince
Balloon Bandit

Defense Synergies 1 16

Bats
Barbarian Barrel Bandit Lumberjack Mega Knight
Arrows
Mega Knight Barbarian Barrel Bandit Lumberjack Little Prince
Barbarian Barrel
Bats Arrows Bandit Lumberjack Mega Knight Little Prince
Balloon
Bandit
Bats Arrows Barbarian Barrel Lumberjack Mega Knight Little Prince
Lumberjack
Bats Arrows Barbarian Barrel Bandit Little Prince
Mega Knight
Arrows Bats Barbarian Barrel Bandit
Little Prince
Arrows Barbarian Barrel Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Lumberjack Bats Bandit Mega Knight
Lumberjack Mega Knight Bats Bandit
Lumberjack Bats Bandit Mega Knight
Arrows Barbarian Barrel Lumberjack Mega Knight
Arrows Barbarian Barrel Bats Bandit Lumberjack Mega Knight
Bats Arrows Little Prince
Arrows Barbarian Barrel Bandit Mega Knight
Lumberjack
Barbarian Barrel Bandit Lumberjack Mega Knight Little Prince
Bats Arrows Barbarian Barrel Bandit Lumberjack Mega Knight
Arrows Bats
Lumberjack Mega Knight Bats Bandit
Mega Knight Bats Arrows Barbarian Barrel Lumberjack
Bandit Lumberjack Mega Knight
Bandit Lumberjack Mega Knight
Mega Knight Bats Arrows Lumberjack
Arrows Mega Knight Bats Barbarian Barrel Bandit Lumberjack Little Prince
Arrows Barbarian Barrel Bats Bandit Lumberjack Mega Knight Little Prince
Lumberjack
Mega Knight Bats Arrows Barbarian Barrel Bandit Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Barbarian Barrel Bandit
Bandit Arrows Barbarian Barrel Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Bats
Lumberjack Mega Knight Bats Barbarian Barrel Bandit
Bandit Lumberjack Mega Knight
Arrows Bats
Bats Bandit Lumberjack
Mega Knight Lumberjack
Mega Knight Bats Barbarian Barrel Bandit
Mega Knight Bats Lumberjack
Mega Knight Arrows
Mega Knight Bandit Lumberjack
Mega Knight
Bats Barbarian Barrel Lumberjack Little Prince
Bats Arrows Mega Knight Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Bats
Arrows
Arrows Barbarian Barrel
Arrows Bandit
Bats Lumberjack
Arrows Barbarian Barrel Bandit
Arrows
Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel
Arrows Barbarian Barrel Bandit
Arrows Barbarian Barrel Bandit Mega Knight
Arrows Barbarian Barrel
Bats
Arrows Barbarian Barrel Bandit Mega Knight
Arrows Barbarian Barrel Mega Knight Little Prince
Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight Little Prince
Arrows Barbarian Barrel Bandit
Arrows Bandit Mega Knight
Arrows Barbarian Barrel Bandit
Bats Arrows Little Prince
Bats
Arrows Bandit Mega Knight
Arrows
Mega Knight
Arrows
Bats Barbarian Barrel Bandit
Arrows
Arrows Barbarian Barrel
Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Bats
Bats
Barbarian Barrel Bandit Mega Knight Little Prince

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