My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Wizard Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers
Barbarian Barrel
Archers Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Hog Rider Wizard Bowler P.E.K.K.A
Fireball
Archers Hog Rider Wizard Bowler
Poison
Bats Archers Wizard
Lightning
Wizard Bowler
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Tornado Hog Rider Wizard Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Tornado

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Bowler P.E.K.K.A
Zap
Hog Rider Tornado P.E.K.K.A Bats Archers Bowler
Archers
Zap Hog Rider Bowler P.E.K.K.A
Hog Rider
Bats Zap Archers Wizard Tornado Bowler
Wizard
Tornado Hog Rider P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Hog Rider Bowler
Bowler
Bats Zap Archers Hog Rider Tornado
P.E.K.K.A
Zap Tornado Bats Archers Wizard

Defense Synergies 3 11

Bats
Zap Bowler P.E.K.K.A
Zap
Bats Archers Tornado Bowler P.E.K.K.A
Archers
Zap Tornado Bowler P.E.K.K.A
Hog Rider
Wizard
Tornado P.E.K.K.A
Tornado
Wizard Bowler P.E.K.K.A Zap Archers
Bowler
Tornado Bats Zap Archers
P.E.K.K.A
Tornado Bats Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard
P.E.K.K.A Bats Zap
Tornado Bowler P.E.K.K.A Bats Archers
P.E.K.K.A Bats Bowler
Tornado Bowler P.E.K.K.A
Tornado Bowler Bats Zap Archers
Bats Tornado Zap Archers Wizard
Bowler Zap P.E.K.K.A
P.E.K.K.A Tornado
Tornado Archers Bowler
Bats Archers Zap Wizard Tornado Bowler
Bats Zap Archers Wizard Tornado
Bowler P.E.K.K.A Bats Zap Wizard
Wizard Bowler Bats Zap Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Bowler P.E.K.K.A
Wizard Bats Tornado Bowler P.E.K.K.A
Bats Zap Archers Wizard Tornado Bowler
Zap Wizard Tornado Bats Archers Bowler
P.E.K.K.A Tornado
Wizard Bowler Bats Archers P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Bowler P.E.K.K.A
Zap Archers Wizard Bowler
P.E.K.K.A Bats Zap Bowler
Bowler P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Bowler
Wizard Bats Zap Archers Tornado
P.E.K.K.A Bats Archers Bowler
P.E.K.K.A
Zap P.E.K.K.A Bats Tornado
P.E.K.K.A
P.E.K.K.A Bats Bowler
P.E.K.K.A Zap Tornado Bowler
Bowler P.E.K.K.A Wizard
Wizard Archers Bowler
Bats Zap Archers Tornado Bowler P.E.K.K.A
Bats Bowler Zap Archers Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Bowler
Wizard Zap Bowler
Wizard Bats Zap Tornado
Archers Wizard Tornado Bowler
Zap Wizard Tornado Bowler
Zap Wizard Tornado
Bats Tornado Bowler
Zap Wizard Tornado Bowler
Zap Archers Wizard Tornado
Bowler
Zap
Zap Wizard Bowler
Wizard Bowler
Tornado
Bats
Zap Archers Wizard Bowler
Zap Wizard Tornado Bowler
Bowler
Wizard Tornado
Tornado Bowler
Zap
Zap Tornado Wizard Bowler
Zap Wizard Tornado Bowler
Zap Wizard Tornado Bowler
Zap Tornado
Bats Zap Archers Wizard Tornado
Zap Bats Wizard
Bowler
Zap Wizard
Zap
P.E.K.K.A
Wizard Bowler
Zap Bats Archers
Zap Archers Wizard Tornado
Wizard Bowler
Zap Wizard Bowler
Zap Tornado
P.E.K.K.A
Zap Bats Tornado Bowler
Bats Zap Tornado
Zap Tornado Bowler

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