My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Lumberjack
Zap
Bats Archers Inferno Tower
Barbarian Barrel
Archers Valkyrie Inferno Tower Magic Archer Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers Inferno Tower
Arrows
Bats Archers
Royal Delivery
Bats Archers Valkyrie Magic Archer Lumberjack
Fireball
Archers Inferno Tower Magic Archer Lumberjack
Poison
Bats Archers Inferno Tower Magic Archer
Lightning
Valkyrie Inferno Tower Magic Archer Lumberjack
Rocket
Valkyrie Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Valkyrie Magic Archer Lumberjack Inferno Tower Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Archers Valkyrie Magic Archer

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Lumberjack
Archers
Valkyrie Lumberjack Mega Knight
Valkyrie
Bats Archers Lumberjack Magic Archer
Inferno Tower
Lightning
Magic Archer
Valkyrie Lumberjack Mega Knight
Lumberjack
Valkyrie Bats Archers Magic Archer Mega Knight
Mega Knight
Bats Archers Magic Archer Lumberjack

Defense Synergies 1 14

Bats
Valkyrie Inferno Tower Lumberjack Mega Knight
Archers
Valkyrie Inferno Tower Lumberjack Mega Knight
Valkyrie
Archers Bats Inferno Tower Magic Archer Lumberjack
Inferno Tower
Bats Archers Valkyrie Lumberjack Mega Knight
Lightning
Magic Archer
Valkyrie Lumberjack Mega Knight
Lumberjack
Bats Archers Valkyrie Inferno Tower Magic Archer
Mega Knight
Bats Archers Inferno Tower Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Inferno Tower Magic Archer
Inferno Tower Lumberjack Bats Valkyrie Mega Knight
Inferno Tower Lumberjack Mega Knight Bats Archers Valkyrie Lightning
Inferno Tower Lumberjack Bats Valkyrie Mega Knight
Lightning Valkyrie Lumberjack Mega Knight
Bats Archers Valkyrie Magic Archer Lumberjack Mega Knight
Bats Inferno Tower Lightning Archers Magic Archer
Lightning Valkyrie Inferno Tower Magic Archer Mega Knight
Inferno Tower Lumberjack
Archers Valkyrie Inferno Tower Lumberjack Mega Knight
Bats Archers Valkyrie Magic Archer Lumberjack Mega Knight
Inferno Tower Bats Archers Magic Archer
Inferno Tower Lumberjack Mega Knight Bats Valkyrie Lightning
Valkyrie Mega Knight Bats Magic Archer Lumberjack
Inferno Tower Lumberjack Mega Knight
Inferno Tower Lightning Lumberjack Mega Knight
Mega Knight Bats Valkyrie Inferno Tower Lumberjack
Mega Knight Bats Archers Valkyrie Magic Archer Lumberjack
Valkyrie Bats Archers Magic Archer Lumberjack Mega Knight
Inferno Tower Lumberjack
Valkyrie Mega Knight Bats Archers Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Archers Inferno Tower
Archers Valkyrie Lightning Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Bats Valkyrie Inferno Tower Lightning
Valkyrie Lightning Lumberjack Mega Knight Bats Inferno Tower
Inferno Tower Valkyrie Lumberjack Mega Knight
Bats Archers Magic Archer
Bats Archers Valkyrie Inferno Tower Lightning Lumberjack
Inferno Tower Mega Knight Valkyrie Lumberjack
Lightning Mega Knight Bats Valkyrie Inferno Tower Magic Archer
Inferno Tower
Mega Knight Bats Valkyrie Inferno Tower Lumberjack
Lightning Mega Knight Valkyrie
Lightning Mega Knight Valkyrie Inferno Tower Lumberjack
Archers Valkyrie Magic Archer Mega Knight
Inferno Tower Bats Archers Valkyrie Lightning Magic Archer Lumberjack
Bats Valkyrie Mega Knight Archers Inferno Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Valkyrie
Magic Archer
Lightning Magic Archer
Lightning Valkyrie
Valkyrie Magic Archer Mega Knight
Bats Magic Archer
Archers Magic Archer
Lightning Magic Archer
Lightning
Lightning Bats Lumberjack
Lightning Valkyrie Magic Archer
Lightning Archers Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer Mega Knight
Lightning
Bats Lightning
Lightning Archers Magic Archer Mega Knight
Lightning Valkyrie Magic Archer Mega Knight
Lightning Magic Archer Mega Knight
Lightning
Lightning
Lightning
Valkyrie Magic Archer Mega Knight
Lightning Magic Archer
Lightning Magic Archer Mega Knight
Lightning Magic Archer
Lightning Bats Archers Magic Archer
Lightning Bats
Lightning
Lightning Magic Archer Mega Knight
Lightning Magic Archer
Mega Knight
Lightning Magic Archer
Lightning Bats Archers Magic Archer
Lightning Archers Magic Archer
Lightning Valkyrie Magic Archer Lumberjack Mega Knight
Lightning Magic Archer
Lightning
Mega Knight
Bats Lightning Magic Archer
Bats Lightning Magic Archer
Lightning Magic Archer Mega Knight

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