My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Mediocre
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Battle Ram Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram
Giant Snowball
Bats Archers Battle Ram
Zap
Bats Archers Battle Ram
Barbarian Barrel
Archers Battle Ram Wizard
The Log
Archers Battle Ram
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Battle Ram Wizard
Fireball
Archers Battle Ram Wizard
Poison
Bats Archers Wizard
Lightning
Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Freeze Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Archers Battle Ram Freeze Poison Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Archers Battle Ram

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Golem
Archers
Battle Ram Golem
Battle Ram
Poison Bats Archers Mirror Freeze
Wizard
Golem
Mirror
Battle Ram Freeze Poison
Freeze
Battle Ram Mirror Poison
Poison
Battle Ram Golem Mirror Freeze
Golem
Poison Bats Archers Wizard

Defense Synergies 0 3

Bats
Freeze
Archers
Battle Ram
Wizard
Freeze
Mirror
Poison
Freeze
Bats Wizard
Poison
Mirror
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Bats
Bats Archers Freeze
Bats
Poison
Freeze Bats Archers
Bats Archers Wizard Freeze Poison
Poison
Archers
Bats Archers Poison Wizard Freeze
Bats Archers Wizard Poison
Bats Wizard Freeze
Wizard Bats Freeze Poison
Freeze
Wizard Bats Poison
Bats Archers Wizard
Wizard Freeze Poison Bats Archers
Wizard Bats Archers Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers
Poison Archers Wizard
Bats
Bats
Wizard Poison Bats Archers Freeze
Bats Archers
Freeze Bats Poison
Bats
Poison
Wizard
Wizard Archers
Bats Archers Freeze Poison
Bats Poison Archers Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze
Poison
Poison
Freeze Poison
Wizard Poison
Wizard Poison Bats Freeze
Archers Wizard Poison
Poison Wizard Freeze
Poison Wizard
Bats Poison
Poison Wizard
Poison Archers Wizard
Poison
Freeze Poison
Poison
Wizard Poison
Wizard Poison
Freeze Poison
Bats
Archers Wizard Poison
Wizard Poison
Poison
Wizard Poison
Poison
Freeze Poison Wizard
Poison Wizard
Wizard Poison
Poison
Poison Bats Archers Wizard
Bats Wizard Freeze Poison
Poison Wizard
Freeze Poison
Wizard Poison
Bats Archers Freeze
Poison Archers Wizard
Freeze
Poison Wizard
Wizard Poison
Poison
Bats Freeze Poison
Bats Poison
Poison Freeze

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