My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel
Giant Snowball
Bats Archers Goblin Barrel Witch
Zap
Bats Archers Firecracker Goblin Barrel Witch
Barbarian Barrel
Archers Firecracker Goblin Barrel Witch Electro Wizard
The Log
Archers Firecracker Goblin Barrel Witch
Earthquake
Archers Firecracker Goblin Barrel Witch
Arrows
Bats Archers Firecracker Goblin Barrel Witch
Royal Delivery
Bats Archers Firecracker Goblin Barrel Witch Electro Wizard
Fireball
Archers Firecracker Goblin Barrel Witch Electro Wizard
Poison
Bats Archers Firecracker Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Firecracker Goblin Barrel Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel
Archers
Mega Knight
Firecracker
Bats Goblin Barrel Mega Knight
Goblin Barrel
Bats Firecracker Mega Knight
Witch
Mega Knight
The Log
Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Bats Archers Firecracker Goblin Barrel Witch The Log Electro Wizard

Defense Synergies 1 17

Bats
Firecracker The Log Electro Wizard Mega Knight
Archers
Firecracker Witch The Log Electro Wizard Mega Knight
Firecracker
The Log Bats Archers Electro Wizard Mega Knight
Goblin Barrel
Witch
Archers The Log Electro Wizard Mega Knight
The Log
Firecracker Bats Archers Witch Electro Wizard Mega Knight
Electro Wizard
Bats Archers Firecracker Witch The Log Mega Knight
Mega Knight
Bats Archers Firecracker Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Bats Firecracker Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Bats Archers Electro Wizard
Witch Bats Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Bats Archers Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Archers Firecracker Witch
The Log Electro Wizard Mega Knight
Witch
Archers Firecracker Electro Wizard Mega Knight
Bats Archers Witch Electro Wizard Firecracker The Log Mega Knight
Bats Archers Firecracker Witch Electro Wizard
Mega Knight Bats Witch The Log Electro Wizard
Mega Knight Bats Firecracker Witch The Log Electro Wizard
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Bats Firecracker Witch Electro Wizard
Mega Knight Bats Archers Firecracker Witch The Log Electro Wizard
Witch The Log Bats Archers Firecracker Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats Archers Firecracker Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Witch Electro Wizard
Electro Wizard Archers Firecracker The Log Mega Knight
Mega Knight Bats Witch The Log Electro Wizard
Mega Knight Bats The Log Electro Wizard
Witch Mega Knight
Firecracker Bats Archers Witch Electro Wizard
Bats Archers Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Firecracker Witch The Log
Witch
Mega Knight Bats Witch
Mega Knight The Log Electro Wizard
Mega Knight Witch
Archers Firecracker Witch Mega Knight
Witch Electro Wizard Bats Archers Firecracker The Log
Bats Mega Knight Archers Firecracker Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats Witch
Archers Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Bats Electro Wizard
Firecracker The Log Electro Wizard
Archers Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Bats
Archers Firecracker The Log Electro Wizard Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Witch Electro Wizard
Witch The Log Mega Knight
Firecracker The Log
Bats Archers Firecracker Witch Electro Wizard
Electro Wizard Bats Firecracker Witch
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Bats Archers Witch
Archers Firecracker Witch Electro Wizard
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker Witch The Log Electro Wizard
Firecracker Bats Witch Electro Wizard
Firecracker Witch The Log Electro Wizard Mega Knight

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