My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Miner
Giant Snowball
Bats Archers Furnace Miner
Zap
Bats Archers Furnace
Barbarian Barrel
Archers Elite Barbarians Furnace Ice Wizard
The Log
Archers Elite Barbarians Furnace
Earthquake
Archers Furnace
Arrows
Bats Archers Furnace
Royal Delivery
Bats Archers Elite Barbarians Miner Ice Wizard
Fireball
Archers Elite Barbarians Furnace Ice Wizard
Poison
Bats Archers Furnace Ice Wizard
Lightning
Elite Barbarians Furnace Ice Wizard
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Miner Ice Wizard Fireball Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Miner

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Elite Barbarians
Zap
Elite Barbarians Fireball Miner Bats Archers Furnace Ice Wizard
Archers
Zap Elite Barbarians Miner
Elite Barbarians
Zap Bats Archers Fireball Furnace
Fireball
Zap Elite Barbarians Miner
Furnace
Miner Zap Elite Barbarians
Miner
Bats Zap Furnace Archers Fireball
Ice Wizard
Zap

Defense Synergies 1 12

Bats
Zap Ice Wizard
Zap
Fireball Bats Archers Elite Barbarians Furnace Miner Ice Wizard
Archers
Zap Furnace Ice Wizard
Elite Barbarians
Zap
Fireball
Zap Miner Ice Wizard
Furnace
Zap Archers Ice Wizard
Miner
Zap Fireball
Ice Wizard
Bats Zap Archers Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Bats Zap Furnace Ice Wizard
Furnace Bats Archers Elite Barbarians Ice Wizard
Elite Barbarians Bats Furnace Ice Wizard
Elite Barbarians Fireball
Fireball Bats Zap Archers Furnace Ice Wizard
Bats Furnace Zap Archers Fireball Ice Wizard
Zap Fireball
Elite Barbarians Furnace Ice Wizard
Elite Barbarians Archers Miner Ice Wizard
Bats Archers Ice Wizard Zap Fireball Furnace
Bats Zap Archers Fireball Furnace Ice Wizard
Furnace Bats Zap Elite Barbarians Fireball Ice Wizard
Fireball Bats Zap Furnace
Elite Barbarians Furnace
Zap Elite Barbarians Fireball Furnace
Bats Elite Barbarians Fireball Furnace
Fireball Bats Zap Archers Elite Barbarians Furnace Ice Wizard
Zap Furnace Bats Archers Fireball Ice Wizard
Elite Barbarians
Bats Archers Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball Furnace
Fireball Zap Archers Elite Barbarians Miner
Bats Zap Elite Barbarians Furnace
Bats Zap Elite Barbarians Fireball
Elite Barbarians
Fireball Furnace Bats Zap Archers Ice Wizard
Bats Archers Elite Barbarians Fireball Furnace Ice Wizard
Elite Barbarians
Zap Bats Elite Barbarians Fireball
Bats Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Fireball
Archers Fireball Furnace
Elite Barbarians Bats Zap Archers Fireball Furnace
Bats Zap Archers Elite Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Ice Wizard
Fireball Miner
Fireball
Fireball Zap Furnace
Fireball Bats Zap Furnace Ice Wizard
Archers Furnace
Fireball Zap Ice Wizard
Fireball Miner Zap
Bats Elite Barbarians Fireball
Miner Zap Fireball
Fireball Zap Archers
Elite Barbarians Fireball Miner
Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Bats
Zap Archers Fireball
Zap Fireball Miner
Fireball
Fireball
Zap Fireball
Zap Fireball Furnace Ice Wizard
Fireball Miner Zap Ice Wizard
Fireball Zap Miner
Fireball Miner Zap
Elite Barbarians Bats Zap Archers Fireball Furnace Ice Wizard
Zap Bats Fireball
Elite Barbarians Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Bats Archers Fireball
Fireball Zap Archers Ice Wizard
Fireball
Fireball Miner
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Bats Elite Barbarians Fireball
Bats Zap Fireball
Zap Fireball Miner

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