My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Wizard Electro Giant Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Ram Rider
Giant Snowball
Bats Archers Ram Rider
Zap
Bats Archers Ram Rider
Barbarian Barrel
Archers Valkyrie Wizard Magic Archer
The Log
Archers Ram Rider
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Valkyrie Wizard Magic Archer Ram Rider
Fireball
Archers Wizard Magic Archer Ram Rider
Poison
Bats Archers Wizard Magic Archer
Lightning
Valkyrie Wizard Magic Archer Ram Rider
Rocket
Valkyrie Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Valkyrie Magic Archer Wizard Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Arrows Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Ram Rider
Archers
Valkyrie Arrows Ram Rider
Arrows
Archers Ram Rider
Valkyrie
Bats Archers Wizard Magic Archer Ram Rider
Wizard
Valkyrie Ram Rider
Electro Giant
Magic Archer
Ram Rider Valkyrie
Ram Rider
Magic Archer Bats Archers Arrows Valkyrie Wizard

Defense Synergies 1 5

Bats
Valkyrie
Archers
Valkyrie
Arrows
Valkyrie
Valkyrie
Archers Bats Arrows Wizard Magic Archer
Wizard
Valkyrie
Electro Giant
Magic Archer
Valkyrie Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Magic Archer Ram Rider
Bats Valkyrie Ram Rider
Ram Rider Bats Archers Valkyrie
Bats Valkyrie Ram Rider
Arrows Valkyrie
Arrows Bats Archers Valkyrie Magic Archer
Bats Ram Rider Archers Arrows Wizard Magic Archer
Arrows Valkyrie Electro Giant Magic Archer Ram Rider
Archers Valkyrie
Bats Archers Valkyrie Arrows Wizard Electro Giant Magic Archer Ram Rider
Arrows Bats Archers Wizard Magic Archer Ram Rider
Bats Valkyrie Wizard Ram Rider
Valkyrie Wizard Bats Arrows Magic Archer
Ram Rider
Electro Giant Ram Rider
Wizard Bats Arrows Valkyrie
Arrows Bats Archers Valkyrie Wizard Magic Archer Ram Rider
Arrows Valkyrie Wizard Bats Archers Magic Archer Ram Rider
Ram Rider
Valkyrie Wizard Bats Archers Arrows Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Electro Giant
Archers Arrows Valkyrie Wizard Magic Archer
Bats Valkyrie Ram Rider
Valkyrie Bats Ram Rider
Valkyrie Ram Rider
Arrows Wizard Electro Giant Bats Archers Magic Archer Ram Rider
Bats Archers Valkyrie Ram Rider
Valkyrie
Bats Valkyrie Magic Archer
Bats Valkyrie
Arrows Valkyrie Electro Giant
Valkyrie Wizard Ram Rider
Wizard Archers Valkyrie Electro Giant Magic Archer
Electro Giant Bats Archers Valkyrie Magic Archer
Bats Arrows Valkyrie Archers Wizard Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Magic Archer Ram Rider
Arrows Magic Archer
Arrows Valkyrie
Wizard Arrows Valkyrie Magic Archer
Arrows Wizard Electro Giant Bats Magic Archer Ram Rider
Archers Arrows Wizard Magic Archer
Arrows Wizard Magic Archer Ram Rider
Arrows Wizard Ram Rider
Bats
Arrows Valkyrie Wizard Magic Archer Ram Rider
Archers Arrows Wizard Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Magic Archer Arrows Wizard
Arrows
Bats
Archers Arrows Wizard Magic Archer
Arrows Valkyrie Wizard Electro Giant Magic Archer
Magic Archer
Arrows Wizard
Arrows
Arrows Electro Giant Valkyrie Wizard Magic Archer
Arrows Wizard Magic Archer Ram Rider
Arrows Wizard Magic Archer Ram Rider
Arrows Magic Archer
Bats Archers Arrows Wizard Electro Giant Magic Archer
Bats Wizard Electro Giant
Arrows Wizard Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Bats Archers Magic Archer
Archers Arrows Wizard Magic Archer Ram Rider
Arrows
Valkyrie Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Electro Giant
Electro Giant Bats Magic Archer
Bats Magic Archer
Electro Giant Magic Archer

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