My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Valkyrie Zappies Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Three Musketeers Miner
Giant Snowball
Bats Royal Recruits Zappies Three Musketeers Miner
Zap
Bats Zappies Three Musketeers
Barbarian Barrel
Royal Recruits Valkyrie Zappies Three Musketeers
The Log
Royal Recruits Zappies Three Musketeers
Earthquake
Zappies
Arrows
Bats Royal Recruits Zappies
Royal Delivery
Bats Royal Recruits Valkyrie Zappies Three Musketeers Miner
Fireball
Zappies Three Musketeers
Poison
Bats Royal Recruits Zappies Three Musketeers
Lightning
Valkyrie Three Musketeers
Rocket
Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Valkyrie Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Miner Fireball Valkyrie Zappies Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Tornado Miner Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Royal Recruits
Royal Recruits
Bats Zappies
Fireball
Tornado Miner
Valkyrie
Bats Zappies Three Musketeers Tornado
Zappies
Royal Recruits Valkyrie Three Musketeers Miner
Three Musketeers
Valkyrie Zappies Tornado Miner
Tornado
Fireball Valkyrie Three Musketeers
Miner
Bats Fireball Zappies Three Musketeers

Defense Synergies 1 11

Bats
Royal Recruits Valkyrie Zappies
Royal Recruits
Bats Tornado
Fireball
Tornado Valkyrie Zappies Miner
Valkyrie
Bats Fireball Zappies Tornado
Zappies
Bats Fireball Valkyrie Tornado
Three Musketeers
Tornado
Tornado
Fireball Royal Recruits Valkyrie Zappies Three Musketeers
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Valkyrie Zappies
Bats Royal Recruits Valkyrie Zappies Three Musketeers
Three Musketeers Tornado Bats Royal Recruits Valkyrie Zappies
Royal Recruits Three Musketeers Bats Valkyrie Zappies
Royal Recruits Fireball Valkyrie Tornado
Fireball Tornado Bats Valkyrie Zappies
Bats Three Musketeers Tornado Fireball Zappies
Royal Recruits Fireball Valkyrie
Zappies Three Musketeers Royal Recruits Tornado
Tornado Royal Recruits Valkyrie Zappies Miner
Bats Valkyrie Royal Recruits Fireball Zappies Tornado
Three Musketeers Bats Fireball Zappies Tornado
Royal Recruits Bats Fireball Valkyrie Zappies Three Musketeers
Fireball Valkyrie Three Musketeers Bats Royal Recruits Zappies Tornado
Royal Recruits Zappies Three Musketeers
Tornado Royal Recruits Fireball Zappies Three Musketeers
Three Musketeers Bats Royal Recruits Fireball Valkyrie Zappies Tornado
Fireball Bats Royal Recruits Valkyrie Zappies Three Musketeers Tornado
Valkyrie Tornado Bats Royal Recruits Fireball Zappies
Royal Recruits Zappies Three Musketeers Tornado
Royal Recruits Valkyrie Bats Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Fireball Zappies
Fireball Valkyrie Miner
Royal Recruits Zappies Bats Valkyrie
Royal Recruits Valkyrie Bats Fireball Zappies Tornado
Royal Recruits Valkyrie Zappies Three Musketeers
Fireball Bats Zappies Three Musketeers Tornado
Royal Recruits Bats Fireball Valkyrie Zappies
Royal Recruits Valkyrie Zappies
Royal Recruits Bats Fireball Valkyrie Zappies Tornado
Royal Recruits Zappies Three Musketeers
Bats Royal Recruits Valkyrie Zappies
Royal Recruits Fireball Valkyrie Tornado
Royal Recruits Fireball Valkyrie Zappies Three Musketeers
Royal Recruits Fireball Valkyrie Zappies Three Musketeers
Royal Recruits Zappies Bats Fireball Valkyrie Three Musketeers Tornado
Bats Valkyrie Royal Recruits Fireball Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Valkyrie
Fireball Tornado Miner
Fireball Miner
Royal Recruits Fireball Valkyrie
Fireball Valkyrie
Fireball Bats Tornado
Tornado
Fireball Tornado
Fireball Miner Tornado
Bats Fireball Three Musketeers Tornado
Miner Royal Recruits Fireball Valkyrie Tornado
Fireball Tornado
Fireball Three Musketeers Miner
Fireball
Fireball
Fireball Three Musketeers
Royal Recruits Fireball Three Musketeers
Fireball Three Musketeers Tornado
Bats
Fireball Three Musketeers
Fireball Valkyrie Tornado Miner
Fireball
Fireball Tornado
Tornado
Royal Recruits Fireball
Tornado Fireball Valkyrie
Fireball Miner Tornado
Fireball Tornado Miner
Fireball Miner Tornado
Bats Fireball Tornado
Bats Fireball Zappies
Fireball
Fireball Miner
Fireball Zappies
Fireball
Bats Royal Recruits Fireball Zappies
Fireball Zappies Three Musketeers Tornado
Fireball
Fireball Miner Valkyrie Three Musketeers
Fireball
Fireball Tornado
Royal Recruits Three Musketeers
Bats Royal Recruits Fireball Zappies Tornado
Bats Fireball Zappies Tornado
Royal Recruits Fireball Tornado Miner

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