My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Barrel
Giant Snowball
Bomber Minions Barbarians Musketeer Goblin Barrel Witch
Zap
Bomber Minions Goblin Barrel Witch
Barbarian Barrel
Bomber Barbarians Musketeer Goblin Barrel Witch
The Log
Bomber Barbarians Musketeer Goblin Barrel Witch
Earthquake
Bomber Barbarians Goblin Barrel Witch
Arrows
Bomber Minions Goblin Barrel Witch
Royal Delivery
Bomber Minions Barbarians Musketeer Goblin Barrel Witch
Fireball
Bomber Minions Barbarians Musketeer Goblin Barrel Witch
Poison
Bomber Minions Barbarians Musketeer Witch
Lightning
Musketeer Witch
Rocket
Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Goblin Barrel Fireball Musketeer Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Minions Goblin Barrel

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions
Minions
Bomber
Barbarians
Fireball
The Log
Musketeer
The Log
Goblin Barrel
Witch
The Log
Fireball Musketeer

Defense Synergies 2 5

Bomber
The Log
Minions
Musketeer The Log
Barbarians
Fireball
The Log Musketeer
Musketeer
The Log Minions Fireball
Goblin Barrel
Witch
The Log
The Log
Fireball Musketeer Bomber Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Musketeer The Log
Barbarians Bomber Minions Musketeer Witch The Log
Barbarians Witch Bomber Minions Musketeer
Barbarians Witch Bomber Minions Musketeer
Bomber Barbarians Fireball The Log
Fireball The Log Bomber Minions Musketeer
Minions Musketeer Fireball Witch
Barbarians Fireball Musketeer The Log
Barbarians Witch Minions Musketeer
Bomber Barbarians Musketeer
Minions Barbarians Witch Bomber Fireball Musketeer The Log
Minions Musketeer Fireball Witch
Barbarians Bomber Minions Fireball Musketeer Witch The Log
Bomber Fireball Minions Barbarians Witch The Log
Barbarians
Barbarians Fireball The Log
Barbarians Bomber Minions Fireball Musketeer Witch
Fireball Bomber Minions Barbarians Musketeer Witch The Log
Witch The Log Bomber Minions Barbarians Fireball Musketeer
Barbarians Musketeer
Bomber Minions Barbarians Fireball Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball Bomber Musketeer The Log
Barbarians Minions Musketeer Witch The Log
Barbarians Fireball Musketeer The Log
Barbarians Musketeer Witch
Fireball Minions Musketeer Witch
Minions Barbarians Fireball Musketeer Witch
Barbarians
Minions Barbarians Fireball Witch The Log
Witch Barbarians Musketeer
Minions Barbarians Musketeer Witch
Barbarians Fireball The Log
Barbarians Fireball Witch
Bomber Barbarians Fireball Musketeer Witch
Barbarians Witch Bomber Minions Fireball Musketeer The Log
Minions Bomber Barbarians Fireball Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Bomber Fireball The Log
Fireball Minions Musketeer Witch
Bomber Musketeer Witch The Log
Fireball The Log
Fireball The Log
Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Minions Fireball Musketeer
Fireball Musketeer The Log
Bomber Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball
Bomber Minions
Bomber Fireball Musketeer The Log
Bomber Fireball Witch The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Bomber Fireball Witch
Witch
Fireball The Log Musketeer Witch
Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball Musketeer Witch
Minions Fireball Musketeer Witch
Fireball
Bomber Fireball Musketeer The Log
Fireball
Fireball The Log
Minions Barbarians Fireball Musketeer Witch
Fireball Musketeer Witch
The Log Fireball
Fireball Musketeer
The Log Bomber Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Witch The Log

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