My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider Goblin Barrel Baby Dragon
Zap
Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Goblin Barrel
The Log
Goblin Gang Musketeer Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Musketeer Valkyrie Hog Rider Goblin Barrel Baby Dragon
Fireball
Goblin Gang Musketeer Hog Rider Goblin Barrel Baby Dragon
Poison
Bats Goblin Gang Musketeer
Lightning
Musketeer Valkyrie Baby Dragon
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Goblin Barrel Musketeer Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Goblin Barrel

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Goblin Barrel Baby Dragon
Arrows
Hog Rider Goblin Barrel
Goblin Gang
Hog Rider Goblin Barrel Valkyrie Baby Dragon
Musketeer
Valkyrie Hog Rider Baby Dragon
Valkyrie
Bats Musketeer Hog Rider Goblin Barrel Goblin Gang Baby Dragon
Hog Rider
Bats Arrows Goblin Gang Musketeer Valkyrie Goblin Barrel Baby Dragon
Goblin Barrel
Goblin Gang Valkyrie Bats Arrows Hog Rider Baby Dragon
Baby Dragon
Bats Goblin Gang Musketeer Valkyrie Hog Rider Goblin Barrel

Defense Synergies 2 7

Bats
Musketeer Valkyrie Baby Dragon
Arrows
Valkyrie
Goblin Gang
Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie Bats Baby Dragon
Valkyrie
Musketeer Bats Arrows Goblin Gang Baby Dragon
Hog Rider
Goblin Barrel
Baby Dragon
Bats Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Baby Dragon
Bats Goblin Gang Musketeer Valkyrie
Goblin Gang Bats Musketeer Valkyrie
Bats Goblin Gang Musketeer Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Bats Musketeer Valkyrie Baby Dragon
Bats Musketeer Arrows Goblin Gang Baby Dragon
Arrows Musketeer Valkyrie Baby Dragon
Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie
Bats Goblin Gang Valkyrie Arrows Musketeer Baby Dragon
Arrows Musketeer Bats Goblin Gang Baby Dragon
Bats Goblin Gang Musketeer Valkyrie
Valkyrie Bats Arrows Goblin Gang Baby Dragon
Goblin Gang
Goblin Gang
Bats Arrows Goblin Gang Musketeer Valkyrie
Arrows Bats Goblin Gang Musketeer Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon Bats Musketeer
Musketeer
Goblin Gang Valkyrie Bats Arrows Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Arrows Goblin Gang Musketeer Valkyrie Baby Dragon
Goblin Gang Bats Musketeer Valkyrie
Goblin Gang Valkyrie Bats Musketeer
Goblin Gang Musketeer Valkyrie
Arrows Bats Goblin Gang Musketeer Baby Dragon
Goblin Gang Bats Musketeer Valkyrie
Valkyrie
Bats Valkyrie Baby Dragon
Goblin Gang Musketeer
Bats Musketeer Valkyrie
Arrows Valkyrie
Goblin Gang Valkyrie
Musketeer Valkyrie Baby Dragon
Goblin Gang Bats Musketeer Valkyrie Baby Dragon
Bats Arrows Valkyrie Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Bats Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Bats Goblin Gang Musketeer
Arrows Musketeer Valkyrie
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Bats
Arrows Musketeer Baby Dragon
Arrows Valkyrie Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Bats Arrows Musketeer Baby Dragon
Bats Musketeer
Arrows Musketeer
Arrows
Arrows
Bats Goblin Gang Musketeer
Arrows Musketeer Baby Dragon
Arrows
Goblin Gang Musketeer Valkyrie Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Musketeer
Bats Goblin Gang Musketeer Baby Dragon
Bats Musketeer
Musketeer Baby Dragon

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