My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Inferno Dragon Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Inferno Dragon Ram Rider
Giant Snowball
Goblin Barrel Inferno Dragon Lumberjack Ram Rider
Zap
Goblin Barrel Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Barrel Giant Skeleton Magic Archer Lumberjack
The Log
Goblin Barrel Giant Skeleton Lumberjack Ram Rider
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Giant Skeleton Inferno Dragon Magic Archer Lumberjack Ram Rider
Fireball
Goblin Barrel Inferno Dragon Magic Archer Lumberjack Ram Rider
Poison
Magic Archer
Lightning
Inferno Dragon Magic Archer Lumberjack Ram Rider
Rocket
Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Poison Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Freeze Poison Inferno Dragon Magic Archer Lumberjack Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Freeze Poison Inferno Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Giant Skeleton Lumberjack Ram Rider
Freeze
Poison
Poison
Freeze Giant Skeleton Ram Rider
Giant Skeleton
Goblin Barrel Poison Magic Archer Lumberjack
Inferno Dragon
Magic Archer
Ram Rider Giant Skeleton Lumberjack
Lumberjack
Goblin Barrel Giant Skeleton Magic Archer Ram Rider
Ram Rider
Magic Archer Goblin Barrel Poison Lumberjack

Defense Synergies 0 6

Goblin Barrel
Freeze
Lumberjack
Poison
Giant Skeleton
Magic Archer Lumberjack
Inferno Dragon
Magic Archer
Giant Skeleton Lumberjack Ram Rider
Lumberjack
Freeze Giant Skeleton Magic Archer Ram Rider
Ram Rider
Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Ram Rider
Inferno Dragon Lumberjack Ram Rider
Lumberjack Ram Rider Freeze Giant Skeleton Inferno Dragon
Inferno Dragon Lumberjack Ram Rider
Poison Giant Skeleton Lumberjack
Freeze Magic Archer Lumberjack
Inferno Dragon Ram Rider Freeze Poison Magic Archer
Poison Giant Skeleton Magic Archer Ram Rider
Inferno Dragon Lumberjack
Giant Skeleton Lumberjack
Poison Freeze Giant Skeleton Magic Archer Lumberjack Ram Rider
Inferno Dragon Poison Magic Archer Ram Rider
Lumberjack Freeze Giant Skeleton Ram Rider
Freeze Poison Magic Archer Lumberjack
Inferno Dragon Lumberjack Ram Rider
Freeze Inferno Dragon Lumberjack Ram Rider
Poison Lumberjack
Magic Archer Lumberjack Ram Rider
Freeze Poison Giant Skeleton Inferno Dragon Magic Archer Lumberjack Ram Rider
Inferno Dragon Lumberjack Ram Rider
Poison Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton
Poison Inferno Dragon Magic Archer Lumberjack
Giant Skeleton Lumberjack Ram Rider
Giant Skeleton Lumberjack Ram Rider
Giant Skeleton Inferno Dragon Lumberjack Ram Rider
Poison Freeze Magic Archer Ram Rider
Giant Skeleton Lumberjack Ram Rider
Giant Skeleton Inferno Dragon Lumberjack
Freeze Giant Skeleton Poison Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Giant Skeleton Lumberjack
Poison Giant Skeleton
Giant Skeleton Lumberjack Ram Rider
Magic Archer
Freeze Poison Giant Skeleton Inferno Dragon Magic Archer Lumberjack
Poison Freeze Giant Skeleton Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Freeze Giant Skeleton
Poison Magic Archer Ram Rider
Poison Giant Skeleton Magic Archer
Freeze Poison Giant Skeleton
Poison Magic Archer
Poison Freeze Magic Archer Ram Rider
Poison Magic Archer
Poison Freeze Magic Archer Ram Rider
Poison Ram Rider
Poison Lumberjack
Poison Magic Archer Ram Rider
Poison Magic Archer
Poison Magic Archer
Freeze Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Magic Archer Poison
Freeze Poison
Poison Magic Archer
Poison Magic Archer
Poison Giant Skeleton Magic Archer
Poison
Poison
Freeze Poison Magic Archer
Inferno Dragon
Poison Magic Archer Ram Rider
Poison Magic Archer Ram Rider
Poison Magic Archer
Poison Magic Archer
Freeze Poison
Poison Magic Archer
Freeze Poison Magic Archer
Giant Skeleton
Poison Magic Archer
Freeze Magic Archer
Poison Magic Archer Ram Rider
Freeze
Poison Magic Archer Lumberjack
Poison Magic Archer
Poison Giant Skeleton
Freeze Poison Giant Skeleton Magic Archer
Poison Magic Archer
Poison Freeze Giant Skeleton Magic Archer

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