My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Bats Goblin Gang Barbarians Goblin Barrel
Zap
Bats Goblin Gang Royal Giant Goblin Barrel
Barbarian Barrel
Goblin Gang Barbarians Goblin Barrel Ice Wizard
The Log
Goblin Gang Barbarians Royal Giant Goblin Barrel
Earthquake
Goblin Gang Barbarians Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Barbarians Goblin Barrel Ice Wizard
Fireball
Goblin Gang Barbarians Goblin Barrel Ice Wizard
Poison
Bats Goblin Gang Barbarians Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Goblin Barrel Tornado Ice Wizard Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Goblin Barrel Tornado

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Goblin Barrel
Goblin Gang
Goblin Barrel Royal Giant
Barbarians
Royal Giant
Bats Fireball Goblin Barrel Ice Wizard Goblin Gang Tornado
Fireball
Royal Giant Tornado
Goblin Barrel
Goblin Gang Royal Giant Bats Ice Wizard
Tornado
Fireball Royal Giant Ice Wizard
Ice Wizard
Royal Giant Goblin Barrel Tornado

Defense Synergies 2 4

Bats
Ice Wizard
Goblin Gang
Barbarians Ice Wizard
Barbarians
Goblin Gang
Royal Giant
Fireball
Tornado Ice Wizard
Goblin Barrel
Tornado
Fireball Ice Wizard
Ice Wizard
Tornado Bats Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Bats Goblin Gang Ice Wizard
Goblin Gang Barbarians Tornado Bats Ice Wizard
Barbarians Bats Goblin Gang Ice Wizard
Barbarians Fireball Tornado
Goblin Gang Fireball Tornado Bats Ice Wizard
Bats Tornado Goblin Gang Fireball Ice Wizard
Barbarians Fireball
Barbarians Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Barbarians Ice Wizard
Bats Goblin Gang Barbarians Ice Wizard Fireball Tornado
Bats Goblin Gang Fireball Tornado Ice Wizard
Barbarians Bats Goblin Gang Fireball Ice Wizard
Fireball Bats Goblin Gang Barbarians Tornado
Barbarians Goblin Gang
Barbarians Tornado Goblin Gang Fireball
Barbarians Bats Goblin Gang Fireball Tornado
Fireball Bats Goblin Gang Barbarians Tornado Ice Wizard
Tornado Bats Barbarians Fireball Ice Wizard
Barbarians Tornado
Goblin Gang Bats Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Goblin Gang
Goblin Gang Barbarians Bats
Goblin Gang Bats Barbarians Fireball Tornado
Barbarians Goblin Gang
Fireball Bats Goblin Gang Tornado Ice Wizard
Goblin Gang Bats Barbarians Fireball Ice Wizard
Barbarians
Bats Barbarians Fireball Tornado
Goblin Gang Barbarians
Bats Barbarians
Barbarians Fireball Tornado
Barbarians Goblin Gang Fireball
Barbarians Fireball
Goblin Gang Barbarians Bats Fireball Tornado
Bats Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Ice Wizard
Fireball
Barbarians Fireball
Fireball
Fireball Bats Tornado Ice Wizard
Tornado
Fireball Tornado Ice Wizard
Fireball Tornado
Bats Goblin Gang Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Tornado
Bats
Fireball
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Barbarians Fireball
Tornado Fireball Ice Wizard
Fireball Tornado Ice Wizard
Fireball Tornado
Fireball Tornado
Bats Fireball Tornado Ice Wizard
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Bats Goblin Gang Barbarians Fireball
Fireball Tornado Ice Wizard
Fireball
Fireball Goblin Gang
Fireball
Fireball Tornado
Bats Goblin Gang Fireball Tornado
Bats Fireball Tornado
Fireball Tornado

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