My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Witch
Zap
Witch
Barbarian Barrel
Barbarians Elite Barbarians Wizard Witch
The Log
Barbarians Elite Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Elite Barbarians Wizard Witch
Fireball
Barbarians Elite Barbarians Wizard Witch
Poison
Barbarians Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Barbarians Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Freeze Barbarians Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Fireball Freeze Barbarians

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Rage Fireball Wizard Mega Knight
Fireball
Elite Barbarians Freeze Mega Knight
Wizard
Elite Barbarians Rage Mega Knight
Rage
Elite Barbarians Witch Wizard
Freeze
Fireball
Witch
Rage Mega Knight
Mega Knight
Elite Barbarians Fireball Wizard Witch

Defense Synergies 0 8

Barbarians
Elite Barbarians
Wizard Mega Knight
Fireball
Freeze Mega Knight
Wizard
Elite Barbarians Freeze Mega Knight
Rage
Freeze
Fireball Wizard Mega Knight
Witch
Mega Knight
Mega Knight
Elite Barbarians Fireball Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians Elite Barbarians Witch Mega Knight
Barbarians Witch Mega Knight Elite Barbarians Freeze
Barbarians Elite Barbarians Witch Mega Knight
Barbarians Elite Barbarians Fireball Mega Knight
Fireball Freeze Mega Knight
Fireball Wizard Freeze Witch
Barbarians Fireball Mega Knight
Barbarians Witch Elite Barbarians
Elite Barbarians Barbarians Mega Knight
Barbarians Witch Fireball Wizard Freeze Mega Knight
Fireball Wizard Witch
Barbarians Mega Knight Elite Barbarians Fireball Wizard Freeze Witch
Fireball Wizard Mega Knight Barbarians Freeze Witch
Barbarians Elite Barbarians Mega Knight
Barbarians Elite Barbarians Fireball Freeze Mega Knight
Barbarians Wizard Mega Knight Elite Barbarians Fireball Witch
Fireball Mega Knight Barbarians Elite Barbarians Wizard Witch
Wizard Freeze Witch Barbarians Fireball Mega Knight
Barbarians Elite Barbarians
Wizard Mega Knight Barbarians Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Elite Barbarians Fireball Witch
Fireball Elite Barbarians Wizard Mega Knight
Barbarians Mega Knight Elite Barbarians Witch
Mega Knight Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Witch Mega Knight
Fireball Wizard Freeze Witch
Barbarians Elite Barbarians Fireball Witch
Mega Knight Barbarians Elite Barbarians
Freeze Mega Knight Barbarians Elite Barbarians Fireball Witch
Witch Barbarians
Mega Knight Barbarians Elite Barbarians Witch
Mega Knight Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Mega Knight Fireball Wizard Witch
Wizard Barbarians Fireball Witch Mega Knight
Barbarians Elite Barbarians Witch Fireball Freeze
Mega Knight Barbarians Elite Barbarians Fireball Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Barbarians Fireball Freeze
Fireball Wizard Mega Knight
Fireball Wizard Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Freeze
Elite Barbarians Fireball
Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball Freeze
Fireball Wizard Mega Knight
Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Barbarians Fireball
Freeze Fireball Wizard Witch Mega Knight
Witch
Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Elite Barbarians Fireball Wizard Witch
Fireball Wizard Freeze Witch
Elite Barbarians Fireball
Fireball Wizard Mega Knight
Fireball Freeze
Mega Knight
Fireball Wizard
Barbarians Fireball Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch Mega Knight

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