My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Zappies Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Barbarians Musketeer Zappies Witch
Zap
Zappies Witch
Barbarian Barrel
Barbarians Elixir Golem Musketeer Zappies Witch
The Log
Barbarians Elixir Golem Musketeer Zappies Witch
Earthquake
Barbarians Elixir Golem Zappies Witch
Arrows
Zappies Witch
Royal Delivery
Barbarians Elixir Golem Musketeer Battle Healer Zappies Witch
Fireball
Barbarians Elixir Golem Musketeer Battle Healer Zappies Witch
Poison
Barbarians Elixir Golem Musketeer Battle Healer Zappies Witch
Lightning
Musketeer Battle Healer Witch
Rocket
Barbarians Musketeer Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Elixir Golem Musketeer Battle Healer Zappies Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Elixir Golem Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Battle Healer
Barbarians
Battle Healer
Elixir Golem
Battle Healer Rage Arrows Musketeer Zappies Witch
Musketeer
Elixir Golem Battle Healer
Battle Healer
Elixir Golem Rage Arrows Barbarians Musketeer Zappies Witch
Zappies
Elixir Golem Battle Healer Rage
Rage
Elixir Golem Battle Healer Witch Zappies
Witch
Rage Elixir Golem Battle Healer

Defense Synergies 1 6

Arrows
Barbarians Battle Healer
Barbarians
Arrows Zappies
Elixir Golem
Musketeer
Battle Healer Zappies
Battle Healer
Musketeer Arrows Zappies Witch
Zappies
Barbarians Musketeer Battle Healer
Rage
Witch
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Zappies
Barbarians Musketeer Battle Healer Zappies Witch
Barbarians Witch Musketeer Zappies
Barbarians Witch Musketeer Zappies
Arrows Barbarians Battle Healer
Arrows Musketeer Zappies
Musketeer Arrows Zappies Witch
Arrows Barbarians Musketeer Battle Healer
Barbarians Zappies Witch Musketeer
Barbarians Musketeer Battle Healer Zappies
Barbarians Witch Arrows Musketeer Zappies
Arrows Musketeer Zappies Witch
Barbarians Musketeer Battle Healer Zappies Witch
Arrows Barbarians Zappies Witch
Barbarians Zappies
Barbarians Zappies
Barbarians Arrows Musketeer Zappies Witch
Arrows Barbarians Musketeer Battle Healer Zappies Witch
Arrows Witch Barbarians Musketeer Battle Healer Zappies
Barbarians Musketeer Zappies
Arrows Barbarians Musketeer Battle Healer Zappies Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer Zappies Witch
Arrows Musketeer Battle Healer
Barbarians Zappies Musketeer Battle Healer Witch
Barbarians Musketeer Battle Healer Zappies
Barbarians Musketeer Battle Healer Zappies Witch
Arrows Musketeer Zappies Witch
Barbarians Musketeer Battle Healer Zappies Witch
Barbarians Battle Healer Zappies
Barbarians Zappies Witch
Witch Barbarians Musketeer Zappies
Barbarians Musketeer Zappies Witch
Arrows Barbarians
Barbarians Zappies Witch
Barbarians Musketeer Zappies Witch
Barbarians Zappies Witch Musketeer Battle Healer
Arrows Barbarians Musketeer Battle Healer Zappies Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer
Arrows
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Witch
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch
Musketeer Zappies Witch
Arrows Musketeer
Arrows Zappies
Arrows
Barbarians Musketeer Zappies Witch
Arrows Musketeer Zappies Witch
Arrows
Musketeer
Arrows Musketeer
Arrows
Musketeer
Musketeer Zappies Witch
Musketeer Zappies Witch
Musketeer Witch

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