My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Princess Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon Night Witch
Giant Snowball
Barbarians Princess Inferno Dragon Night Witch
Zap
Princess Inferno Dragon Night Witch
Barbarian Barrel
Barbarians Wizard Giant Skeleton Princess Night Witch
The Log
Barbarians Giant Skeleton Princess
Earthquake
Barbarians
Arrows
Princess Night Witch
Royal Delivery
Barbarians Wizard Giant Skeleton Princess Inferno Dragon Night Witch
Fireball
Barbarians Wizard Princess Inferno Dragon Night Witch
Poison
Barbarians Wizard Princess Night Witch
Lightning
Wizard Inferno Dragon Night Witch
Rocket
Barbarians Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Princess Inferno Dragon Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Inferno Dragon Night Witch Barbarians Wizard Giant Skeleton Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Princess Inferno Dragon Night Witch Barbarians

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Giant Skeleton Mega Knight
Giant Skeleton
Wizard Lightning Princess Night Witch
Lightning
Giant Skeleton
Princess
Giant Skeleton Mega Knight
Inferno Dragon
Mega Knight
Night Witch
Giant Skeleton Mega Knight
Mega Knight
Inferno Dragon Wizard Princess Night Witch

Defense Synergies 0 6

Barbarians
Wizard
Giant Skeleton Mega Knight
Giant Skeleton
Wizard Princess
Lightning
Princess
Giant Skeleton Mega Knight
Inferno Dragon
Mega Knight
Night Witch
Mega Knight
Mega Knight
Wizard Princess Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Barbarians Inferno Dragon Night Witch Mega Knight
Barbarians Mega Knight Giant Skeleton Lightning Inferno Dragon Night Witch
Barbarians Inferno Dragon Night Witch Mega Knight
Lightning Barbarians Giant Skeleton Princess Mega Knight
Night Witch Mega Knight
Lightning Inferno Dragon Wizard Princess Night Witch
Lightning Barbarians Giant Skeleton Mega Knight
Barbarians Inferno Dragon Princess Night Witch
Barbarians Giant Skeleton Night Witch Mega Knight
Barbarians Wizard Giant Skeleton Princess Night Witch Mega Knight
Inferno Dragon Wizard Princess Night Witch
Barbarians Night Witch Mega Knight Wizard Giant Skeleton Lightning
Wizard Mega Knight Barbarians Princess Night Witch
Barbarians Inferno Dragon Mega Knight
Barbarians Lightning Inferno Dragon Mega Knight
Barbarians Wizard Mega Knight Night Witch
Mega Knight Barbarians Wizard Night Witch
Wizard Barbarians Giant Skeleton Princess Inferno Dragon Mega Knight
Barbarians Inferno Dragon
Wizard Mega Knight Barbarians Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Giant Skeleton
Wizard Lightning Inferno Dragon Mega Knight
Barbarians Giant Skeleton Mega Knight Lightning
Giant Skeleton Lightning Mega Knight Barbarians Night Witch
Barbarians Giant Skeleton Inferno Dragon Night Witch Mega Knight
Wizard Princess
Barbarians Giant Skeleton Lightning Night Witch
Giant Skeleton Mega Knight Barbarians Inferno Dragon
Giant Skeleton Lightning Mega Knight Barbarians Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Mega Knight Barbarians Giant Skeleton
Lightning Mega Knight Barbarians Giant Skeleton
Barbarians Giant Skeleton Lightning Mega Knight Wizard Night Witch
Wizard Barbarians Princess Mega Knight
Barbarians Giant Skeleton Lightning Inferno Dragon Night Witch
Mega Knight Barbarians Wizard Giant Skeleton Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Giant Skeleton
Princess
Lightning Giant Skeleton
Lightning Barbarians Giant Skeleton
Wizard Mega Knight
Wizard Princess
Wizard Princess
Wizard Lightning Princess
Wizard Lightning
Lightning Night Witch
Lightning Wizard Princess
Lightning Wizard Princess
Lightning Princess
Lightning Princess
Lightning Princess
Lightning Wizard Princess
Lightning Wizard Princess Mega Knight
Lightning
Lightning Night Witch
Lightning Wizard Princess Mega Knight
Lightning Wizard Princess Mega Knight
Lightning Giant Skeleton Night Witch Mega Knight
Lightning Wizard Princess
Lightning
Lightning Barbarians
Wizard Princess Mega Knight
Inferno Dragon
Wizard Lightning Princess
Lightning Wizard Princess Mega Knight
Lightning
Lightning Wizard Princess Night Witch
Lightning Wizard
Lightning Night Witch
Lightning Wizard Night Witch Mega Knight
Lightning Princess
Giant Skeleton Mega Knight
Wizard Lightning Princess
Lightning Barbarians Princess Night Witch
Lightning Wizard Princess
Lightning Wizard Princess Mega Knight
Wizard Lightning Princess
Lightning Giant Skeleton
Mega Knight
Giant Skeleton Lightning Princess
Lightning Princess
Lightning Giant Skeleton Princess Mega Knight

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