My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon Mother Witch Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Inferno Dragon Sparky
Giant Snowball
Barbarians Wall Breakers Witch Inferno Dragon Little Prince
Zap
Wall Breakers Witch Inferno Dragon Sparky Little Prince
Barbarian Barrel
Barbarians Wall Breakers Witch Sparky Little Prince
The Log
Barbarians Wall Breakers Witch Sparky Little Prince
Earthquake
Barbarians Witch
Arrows
Wall Breakers Witch Little Prince
Royal Delivery
Barbarians Wall Breakers Witch Inferno Dragon Mother Witch Sparky Little Prince
Fireball
Barbarians Wall Breakers Witch Inferno Dragon Mother Witch Sparky Little Prince
Poison
Barbarians Witch Mother Witch Sparky Little Prince
Lightning
Witch Inferno Dragon Mother Witch Sparky Little Prince
Rocket
Barbarians Witch Inferno Dragon Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Little Prince Inferno Dragon Mother Witch Barbarians Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Little Prince Inferno Dragon

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wall Breakers
The Log
Witch
The Log
Wall Breakers Sparky Little Prince
Inferno Dragon
Mother Witch
Sparky
The Log
Little Prince
The Log

Defense Synergies 0 5

Barbarians
Wall Breakers
Witch
The Log
The Log
Witch Inferno Dragon Mother Witch Sparky Little Prince
Inferno Dragon
The Log
Mother Witch
The Log
Sparky
The Log
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Sparky
Barbarians Inferno Dragon Sparky Witch The Log
Barbarians Witch Sparky Inferno Dragon
Barbarians Witch Inferno Dragon Sparky
Barbarians The Log Sparky
The Log Mother Witch
Inferno Dragon Witch Little Prince
Barbarians The Log Sparky
Barbarians Witch Inferno Dragon Sparky
Barbarians Sparky Little Prince
Barbarians Witch Mother Witch The Log
Inferno Dragon Witch
Barbarians Sparky Witch The Log
Sparky Barbarians Witch The Log
Barbarians Inferno Dragon Sparky
Barbarians The Log Inferno Dragon Sparky
Barbarians Sparky Witch
Barbarians Witch The Log Little Prince
Witch The Log Barbarians Inferno Dragon Mother Witch Little Prince
Barbarians Sparky Inferno Dragon
Barbarians Witch The Log Mother Witch Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Sparky
The Log Inferno Dragon
Barbarians Witch The Log Sparky
Barbarians The Log Sparky
Barbarians Witch Inferno Dragon Sparky
Mother Witch Witch
Sparky Barbarians Witch
Barbarians Inferno Dragon Sparky
Barbarians Witch The Log Inferno Dragon Sparky
Witch Barbarians Inferno Dragon Sparky
Inferno Dragon Barbarians Witch Sparky
Barbarians The Log
Barbarians Witch Sparky
Barbarians Witch Sparky
Barbarians Witch Sparky The Log Inferno Dragon Little Prince
Barbarians Witch The Log Inferno Dragon Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log
The Log Sparky
Barbarians The Log Sparky
The Log Sparky
Mother Witch Witch
Witch The Log Sparky
The Log
The Log
Sparky
The Log Sparky
The Log Sparky
The Log Sparky
Witch The Log Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Witch The Log Mother Witch Little Prince
The Log Sparky
The Log Sparky
Barbarians The Log
The Log Mother Witch Witch Sparky Little Prince
Witch Inferno Dragon
The Log Witch Sparky
Witch The Log Sparky
The Log Sparky
Witch Mother Witch Sparky Little Prince
Witch
Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Barbarians Witch
Witch
The Log
Sparky
The Log
Sparky
Sparky
Witch The Log Sparky
Witch
Witch The Log Sparky Little Prince

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