My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Ram Rider Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Ram Rider
Giant Snowball
Barbarians Battle Ram Ram Rider
Zap
Battle Ram Ram Rider
Barbarian Barrel
Barbarians Battle Ram Wizard
The Log
Barbarians Battle Ram Ram Rider
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Battle Ram Wizard Ram Rider
Fireball
Barbarians Battle Ram Wizard Ram Rider
Poison
Barbarians Wizard
Lightning
Battle Ram Wizard Ram Rider Monk
Rocket
Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Battle Ram Barbarians Wizard Ram Rider Monk Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Battle Ram Barbarians Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Ram
Lightning
Wizard
Rage Ram Rider Mega Knight
Rage
Wizard
Lightning
Ram Rider Battle Ram
Ram Rider
Lightning Wizard Mega Knight
Mega Knight
Wizard Ram Rider
Monk

Defense Synergies 0 1

Barbarians
Battle Ram
Wizard
Mega Knight
Rage
Lightning
Ram Rider
Mega Knight
Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Ram Rider
Barbarians Ram Rider Mega Knight Monk
Barbarians Ram Rider Mega Knight Lightning
Barbarians Ram Rider Mega Knight Monk
Lightning Barbarians Mega Knight Monk
Mega Knight
Lightning Ram Rider Wizard
Lightning Barbarians Ram Rider Mega Knight Monk
Barbarians
Barbarians Mega Knight
Barbarians Wizard Ram Rider Mega Knight
Wizard Ram Rider
Barbarians Mega Knight Wizard Lightning Ram Rider
Wizard Mega Knight Barbarians
Barbarians Ram Rider Mega Knight
Barbarians Monk Lightning Ram Rider Mega Knight
Barbarians Wizard Mega Knight
Mega Knight Barbarians Wizard Ram Rider
Wizard Barbarians Ram Rider Mega Knight
Barbarians Ram Rider
Wizard Mega Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Wizard Lightning Mega Knight Monk
Barbarians Mega Knight Lightning Ram Rider
Lightning Mega Knight Barbarians Ram Rider Monk
Barbarians Ram Rider Mega Knight
Wizard Ram Rider Monk
Barbarians Lightning Ram Rider
Mega Knight Barbarians
Lightning Mega Knight Barbarians Monk
Barbarians
Mega Knight Barbarians
Lightning Mega Knight Monk Barbarians
Barbarians Lightning Mega Knight Wizard Ram Rider
Wizard Barbarians Mega Knight
Barbarians Lightning Monk
Mega Knight Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Monk
Monk Ram Rider
Lightning
Lightning Barbarians
Wizard Mega Knight
Wizard Ram Rider Monk
Wizard
Wizard Lightning Ram Rider
Monk Wizard Lightning Ram Rider
Lightning
Lightning Monk Wizard Ram Rider
Lightning Monk Wizard
Lightning
Lightning Monk
Lightning
Lightning Wizard
Lightning Wizard Mega Knight
Lightning Monk
Lightning
Lightning Wizard Mega Knight Monk
Lightning Wizard Mega Knight Monk
Lightning Mega Knight Monk
Lightning Wizard
Lightning Monk
Lightning Barbarians Monk
Wizard Mega Knight
Wizard Lightning Ram Rider Monk
Lightning Wizard Ram Rider Mega Knight Monk
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning Wizard Mega Knight
Lightning Monk
Mega Knight
Wizard Lightning Monk
Lightning Barbarians
Lightning Wizard Ram Rider Monk
Lightning Wizard Mega Knight
Wizard Lightning
Lightning Monk
Mega Knight
Lightning
Lightning
Lightning Mega Knight Monk

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