My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Barbarians Baby Dragon Lumberjack
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Barbarians Wizard Lumberjack
The Log
Goblin Gang Barbarians Royal Giant Lumberjack
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Wizard Baby Dragon Lumberjack
Fireball
Goblin Gang Barbarians Wizard Baby Dragon Lumberjack
Poison
Goblin Gang Barbarians Wizard
Lightning
Wizard Baby Dragon Lumberjack
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Baby Dragon Lumberjack Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Baby Dragon
Barbarians
Royal Giant
Fireball Goblin Gang Wizard Baby Dragon The Log Lumberjack
Fireball
Royal Giant Baby Dragon The Log
Wizard
Royal Giant Lumberjack
Baby Dragon
Goblin Gang Royal Giant Fireball Lumberjack
The Log
Royal Giant Fireball Lumberjack
Lumberjack
Royal Giant Wizard Baby Dragon The Log

Defense Synergies 1 9

Goblin Gang
Barbarians The Log Lumberjack
Barbarians
Goblin Gang
Royal Giant
Fireball
The Log Lumberjack
Wizard
The Log Lumberjack
Baby Dragon
The Log Lumberjack
The Log
Fireball Goblin Gang Wizard Baby Dragon Lumberjack
Lumberjack
Goblin Gang Fireball Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon The Log
Barbarians Lumberjack Goblin Gang The Log
Goblin Gang Barbarians Lumberjack
Barbarians Lumberjack Goblin Gang
Barbarians Fireball The Log Lumberjack
Goblin Gang Fireball The Log Baby Dragon Lumberjack
Goblin Gang Fireball Wizard Baby Dragon
Barbarians Fireball Baby Dragon The Log
Barbarians Goblin Gang Lumberjack
Goblin Gang Barbarians Lumberjack
Goblin Gang Barbarians Fireball Wizard Baby Dragon The Log Lumberjack
Goblin Gang Fireball Wizard Baby Dragon
Barbarians Lumberjack Goblin Gang Fireball Wizard The Log
Fireball Wizard Goblin Gang Barbarians Baby Dragon The Log Lumberjack
Barbarians Goblin Gang Lumberjack
Barbarians Goblin Gang Fireball The Log Lumberjack
Barbarians Wizard Goblin Gang Fireball Lumberjack
Fireball Goblin Gang Barbarians Wizard Baby Dragon The Log Lumberjack
Wizard Baby Dragon The Log Barbarians Fireball Lumberjack
Barbarians Lumberjack
Goblin Gang Wizard Barbarians Fireball Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Lumberjack Fireball
Fireball Goblin Gang Wizard Baby Dragon The Log Lumberjack
Goblin Gang Barbarians Lumberjack The Log
Goblin Gang Lumberjack Barbarians Fireball The Log
Barbarians Goblin Gang Lumberjack
Fireball Wizard Goblin Gang Baby Dragon
Goblin Gang Barbarians Fireball Lumberjack
Barbarians Lumberjack
Barbarians Fireball Baby Dragon The Log
Goblin Gang Barbarians
Barbarians Lumberjack
Barbarians Fireball The Log
Barbarians Goblin Gang Fireball Wizard Lumberjack
Wizard Barbarians Fireball Baby Dragon
Goblin Gang Barbarians Fireball Baby Dragon The Log Lumberjack
Barbarians Fireball Wizard Baby Dragon The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Barbarians Fireball The Log
Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon
Wizard Baby Dragon The Log
Fireball The Log Wizard Baby Dragon
Fireball The Log Wizard
Goblin Gang Fireball Lumberjack
Fireball Wizard The Log
Fireball Wizard Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball
Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Wizard
The Log
Barbarians Fireball Baby Dragon The Log
The Log Fireball Wizard Baby Dragon
Fireball The Log Wizard Baby Dragon
Fireball Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Goblin Gang Barbarians Fireball
Fireball Wizard Baby Dragon
The Log Fireball
Fireball Goblin Gang Wizard Baby Dragon Lumberjack
The Log Fireball Wizard Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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