My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Electro Giant Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Electro Giant Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Barbarians Mega Minion
Zap
Bandit
Barbarian Barrel
Barbarians Royal Ghost Bandit Magic Archer
The Log
Barbarians Bandit
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mega Minion Royal Ghost Bandit Magic Archer
Fireball
Barbarians Mega Minion Bandit Magic Archer
Poison
Barbarians Mega Minion Magic Archer
Lightning
Mega Minion Bandit Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Void Royal Ghost Bandit Magic Archer Barbarians Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Void Royal Ghost Bandit

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mega Minion
Electro Giant
Void
Electro Giant
Lightning
Electro Giant
Electro Giant
Lightning Mega Minion Void
Royal Ghost
Bandit Magic Archer
Bandit
Royal Ghost Magic Archer
Magic Archer
Royal Ghost Bandit

Defense Synergies 0 2

Barbarians
Mega Minion
Bandit
Void
Lightning
Electro Giant
Royal Ghost
Bandit
Mega Minion Magic Archer
Magic Archer
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Void Magic Archer
Barbarians Mega Minion Bandit
Barbarians Mega Minion Void Lightning Bandit
Barbarians Mega Minion Bandit
Lightning Barbarians
Mega Minion Royal Ghost Bandit Magic Archer
Mega Minion Lightning Void Magic Archer
Lightning Barbarians Void Electro Giant Bandit Magic Archer
Barbarians
Barbarians Royal Ghost Bandit
Barbarians Mega Minion Electro Giant Royal Ghost Bandit Magic Archer
Mega Minion Magic Archer
Barbarians Lightning Bandit
Barbarians Mega Minion Royal Ghost Magic Archer
Barbarians Bandit
Barbarians Lightning Electro Giant Bandit
Barbarians
Barbarians Mega Minion Royal Ghost Bandit Magic Archer
Barbarians Mega Minion Royal Ghost Bandit Magic Archer
Barbarians
Royal Ghost Barbarians Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Void Electro Giant Royal Ghost Bandit
Void Bandit Mega Minion Lightning Royal Ghost Magic Archer
Barbarians Bandit Lightning
Lightning Barbarians Bandit
Barbarians Bandit
Electro Giant Magic Archer
Barbarians Mega Minion Void Lightning Bandit
Barbarians
Void Lightning Barbarians Mega Minion Bandit Magic Archer
Barbarians Mega Minion
Barbarians Mega Minion
Lightning Barbarians Void Electro Giant
Barbarians Lightning Bandit
Barbarians Electro Giant Magic Archer
Barbarians Electro Giant Mega Minion Lightning Magic Archer
Barbarians Mega Minion Electro Giant Royal Ghost Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Magic Archer Royal Ghost Bandit
Void Royal Ghost Bandit Magic Archer
Lightning Void Bandit Magic Archer
Lightning Barbarians Void
Magic Archer
Electro Giant Mega Minion Magic Archer
Magic Archer
Lightning Magic Archer
Void Lightning Bandit
Lightning Void
Void Lightning Bandit Magic Archer
Void Lightning Magic Archer
Lightning Void Bandit Magic Archer
Lightning Void Bandit Magic Archer
Lightning Magic Archer
Lightning Bandit Magic Archer
Lightning Magic Archer Bandit
Lightning
Lightning
Void Lightning Mega Minion Bandit Magic Archer
Lightning Electro Giant Magic Archer
Lightning Void Magic Archer
Lightning Void
Void Lightning
Lightning Barbarians Void
Electro Giant Magic Archer
Mega Minion
Void Lightning Royal Ghost Bandit Magic Archer
Void Lightning Bandit Magic Archer
Void Lightning Bandit Magic Archer
Lightning Electro Giant Magic Archer
Lightning Mega Minion Void Electro Giant
Lightning Mega Minion Void
Void Lightning Bandit Magic Archer
Void Lightning Magic Archer
Lightning Magic Archer
Lightning Barbarians Void Bandit Magic Archer
Lightning Mega Minion Magic Archer
Void Lightning Mega Minion Magic Archer
Lightning Magic Archer
Void Lightning Electro Giant
Mega Minion
Electro Giant Lightning Magic Archer
Void Lightning Magic Archer
Void Lightning Electro Giant Royal Ghost Bandit Magic Archer

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