My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider
Giant Snowball
Bats Barbarians Minion Horde Hog Rider Baby Dragon
Zap
Bats Minion Horde
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Bats Minion Horde
Royal Delivery
Bats Barbarians Minion Horde Hog Rider Wizard Baby Dragon
Fireball
Barbarians Minion Horde Hog Rider Wizard Baby Dragon
Poison
Bats Barbarians Minion Horde Wizard
Lightning
Wizard Baby Dragon
Rocket
Barbarians Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Hog Rider Baby Dragon Barbarians Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Hog Rider Baby Dragon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Baby Dragon
Barbarians
Hog Rider
Minion Horde
Mega Knight Hog Rider
Fireball
Hog Rider Baby Dragon Mega Knight
Hog Rider
Bats Fireball Barbarians Minion Horde Wizard Baby Dragon Mega Knight
Wizard
Hog Rider Mega Knight
Baby Dragon
Bats Fireball Hog Rider Mega Knight
Mega Knight
Bats Minion Horde Fireball Hog Rider Wizard Baby Dragon

Defense Synergies 0 6

Bats
Baby Dragon Mega Knight
Barbarians
Minion Horde
Minion Horde
Barbarians
Fireball
Mega Knight
Hog Rider
Wizard
Mega Knight
Baby Dragon
Bats Mega Knight
Mega Knight
Bats Fireball Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Baby Dragon
Barbarians Minion Horde Bats Mega Knight
Barbarians Minion Horde Mega Knight Bats
Barbarians Minion Horde Bats Mega Knight
Barbarians Fireball Mega Knight
Fireball Bats Baby Dragon Mega Knight
Bats Minion Horde Fireball Wizard Baby Dragon
Barbarians Fireball Baby Dragon Mega Knight
Barbarians Minion Horde
Barbarians Minion Horde Mega Knight
Bats Barbarians Minion Horde Fireball Wizard Baby Dragon Mega Knight
Minion Horde Bats Fireball Wizard Baby Dragon
Barbarians Minion Horde Mega Knight Bats Fireball Wizard
Fireball Wizard Mega Knight Bats Barbarians Minion Horde Baby Dragon
Barbarians Minion Horde Mega Knight
Barbarians Minion Horde Fireball Mega Knight
Barbarians Minion Horde Wizard Mega Knight Bats Fireball
Fireball Mega Knight Bats Barbarians Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Bats Barbarians Fireball Mega Knight
Barbarians
Wizard Mega Knight Bats Barbarians Minion Horde Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball
Fireball Wizard Baby Dragon Mega Knight
Barbarians Mega Knight Bats Minion Horde
Mega Knight Bats Barbarians Minion Horde Fireball
Barbarians Minion Horde Mega Knight
Fireball Wizard Bats Minion Horde Baby Dragon
Bats Barbarians Minion Horde Fireball
Mega Knight Barbarians Minion Horde
Minion Horde Mega Knight Bats Barbarians Fireball Baby Dragon
Barbarians Minion Horde
Mega Knight Bats Barbarians Minion Horde
Mega Knight Barbarians Fireball
Barbarians Mega Knight Minion Horde Fireball Wizard
Wizard Barbarians Minion Horde Fireball Baby Dragon Mega Knight
Barbarians Bats Minion Horde Fireball Baby Dragon
Bats Mega Knight Barbarians Minion Horde Fireball Wizard Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Barbarians Fireball
Fireball Wizard Minion Horde Baby Dragon Mega Knight
Fireball Wizard Bats Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Bats Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard Baby Dragon Mega Knight
Fireball
Bats Minion Horde
Fireball Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon Mega Knight
Minion Horde Fireball Baby Dragon Mega Knight
Fireball Wizard
Barbarians Minion Horde Fireball Baby Dragon
Fireball Wizard Baby Dragon Mega Knight
Minion Horde
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Mega Knight
Fireball Baby Dragon
Bats Minion Horde Fireball Wizard Baby Dragon
Bats Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball Wizard
Minion Horde Bats Barbarians Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Minion Horde Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon
Fireball
Minion Horde Mega Knight
Bats Minion Horde Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon Mega Knight

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