My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Baby Dragon Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Barbarians Valkyrie Inferno Tower Wizard Witch Electro Wizard
The Log
Barbarians Witch
Earthquake
Barbarians Inferno Tower Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Wizard Baby Dragon Witch Electro Wizard
Fireball
Barbarians Inferno Tower Wizard Baby Dragon Witch Electro Wizard
Poison
Barbarians Inferno Tower Wizard Witch Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Baby Dragon Witch Electro Wizard
Rocket
Barbarians Valkyrie Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Baby Dragon Electro Wizard Barbarians Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Baby Dragon Electro Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Baby Dragon Electro Wizard
Valkyrie
Wizard Baby Dragon Witch Electro Wizard
Inferno Tower
Wizard
Valkyrie
Baby Dragon
Fireball Valkyrie Witch Electro Wizard
Witch
Valkyrie Baby Dragon
Electro Wizard
Fireball Valkyrie Baby Dragon

Defense Synergies 1 12

Barbarians
Fireball
Valkyrie Inferno Tower Electro Wizard
Valkyrie
Fireball Inferno Tower Wizard Baby Dragon Witch Electro Wizard
Inferno Tower
Electro Wizard Fireball Valkyrie Baby Dragon
Wizard
Valkyrie Electro Wizard
Baby Dragon
Valkyrie Inferno Tower Witch
Witch
Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Inferno Tower Fireball Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard Baby Dragon Electro Wizard
Barbarians Inferno Tower Valkyrie Witch Electro Wizard
Barbarians Inferno Tower Witch Valkyrie Electro Wizard
Barbarians Inferno Tower Witch Valkyrie Electro Wizard
Barbarians Fireball Valkyrie
Fireball Valkyrie Baby Dragon Electro Wizard
Inferno Tower Electro Wizard Fireball Wizard Baby Dragon Witch
Barbarians Fireball Valkyrie Inferno Tower Baby Dragon Electro Wizard
Barbarians Inferno Tower Witch
Barbarians Valkyrie Inferno Tower Electro Wizard
Barbarians Valkyrie Witch Electro Wizard Fireball Wizard Baby Dragon
Inferno Tower Fireball Wizard Baby Dragon Witch Electro Wizard
Barbarians Inferno Tower Fireball Valkyrie Wizard Witch Electro Wizard
Fireball Valkyrie Wizard Barbarians Baby Dragon Witch Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Fireball Electro Wizard
Barbarians Wizard Fireball Valkyrie Inferno Tower Witch Electro Wizard
Fireball Barbarians Valkyrie Wizard Baby Dragon Witch Electro Wizard
Valkyrie Wizard Baby Dragon Witch Barbarians Fireball Electro Wizard
Barbarians Inferno Tower Electro Wizard
Valkyrie Wizard Barbarians Fireball Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Inferno Tower Witch Electro Wizard
Fireball Electro Wizard Valkyrie Wizard Baby Dragon
Barbarians Valkyrie Inferno Tower Witch Electro Wizard
Valkyrie Barbarians Fireball Inferno Tower Electro Wizard
Barbarians Inferno Tower Valkyrie Witch
Fireball Wizard Baby Dragon Witch Electro Wizard
Barbarians Fireball Valkyrie Inferno Tower Witch Electro Wizard
Inferno Tower Barbarians Valkyrie
Electro Wizard Barbarians Fireball Valkyrie Inferno Tower Baby Dragon Witch
Inferno Tower Witch Barbarians
Barbarians Valkyrie Inferno Tower Witch
Barbarians Fireball Valkyrie Electro Wizard
Barbarians Fireball Valkyrie Inferno Tower Wizard Witch
Wizard Barbarians Fireball Valkyrie Baby Dragon Witch
Barbarians Inferno Tower Witch Electro Wizard Fireball Valkyrie Baby Dragon
Valkyrie Barbarians Fireball Inferno Tower Wizard Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Electro Wizard
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon Electro Wizard
Fireball Valkyrie Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard
Barbarians Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Witch
Witch
Fireball Wizard Baby Dragon Witch Electro Wizard
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Barbarians Fireball Witch
Fireball Wizard Baby Dragon Witch Electro Wizard
Fireball
Fireball Valkyrie Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Baby Dragon Witch Electro Wizard

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