My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Prince Electro Giant Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Royal Hogs Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Hogs Prince Inferno Dragon
Giant Snowball
Skeleton Barrel Barbarians Royal Hogs Inferno Dragon
Zap
Skeleton Barrel Royal Hogs Prince Inferno Dragon
Barbarian Barrel
Skeleton Barrel Barbarians Royal Hogs Ice Wizard
The Log
Skeleton Barrel Barbarians Royal Hogs Prince
Earthquake
Barbarians Royal Hogs
Arrows
Skeleton Barrel Royal Hogs
Royal Delivery
Skeleton Barrel Barbarians Royal Hogs Prince Ice Wizard Inferno Dragon
Fireball
Skeleton Barrel Barbarians Royal Hogs Ice Wizard Inferno Dragon
Poison
Skeleton Barrel Barbarians Royal Hogs Ice Wizard
Lightning
Prince Ice Wizard Inferno Dragon
Rocket
Barbarians Royal Hogs Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Prince Electro Giant Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Ice Wizard Fireball Inferno Dragon Barbarians Royal Hogs Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Ice Wizard Fireball Inferno Dragon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Fireball Royal Hogs Prince Inferno Dragon
Barbarians
Fireball
Skeleton Barrel Royal Hogs
Royal Hogs
Skeleton Barrel Fireball
Prince
Skeleton Barrel Electro Giant Ice Wizard
Electro Giant
Prince Inferno Dragon
Ice Wizard
Prince
Inferno Dragon
Skeleton Barrel Electro Giant

Defense Synergies 0 7

Skeleton Barrel
Fireball
Barbarians
Fireball
Skeleton Barrel Ice Wizard
Royal Hogs
Prince
Electro Giant Ice Wizard
Electro Giant
Prince Ice Wizard Inferno Dragon
Ice Wizard
Fireball Prince Electro Giant Inferno Dragon
Inferno Dragon
Electro Giant Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball
Barbarians Inferno Dragon Prince Ice Wizard
Barbarians Prince Ice Wizard Inferno Dragon
Barbarians Prince Inferno Dragon Ice Wizard
Barbarians Fireball Prince
Fireball Ice Wizard
Inferno Dragon Fireball Ice Wizard
Skeleton Barrel Barbarians Fireball Electro Giant
Barbarians Inferno Dragon Prince Ice Wizard
Barbarians Prince Ice Wizard
Barbarians Ice Wizard Fireball Electro Giant
Inferno Dragon Fireball Ice Wizard
Barbarians Prince Fireball Ice Wizard
Fireball Barbarians Prince
Barbarians Inferno Dragon Prince
Barbarians Fireball Prince Electro Giant Inferno Dragon
Barbarians Fireball Prince
Fireball Barbarians Prince Ice Wizard
Barbarians Fireball Ice Wizard Inferno Dragon
Barbarians Prince Inferno Dragon
Barbarians Fireball Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Prince Electro Giant
Fireball Skeleton Barrel Prince Inferno Dragon
Barbarians Prince
Prince Barbarians Fireball
Barbarians Prince Inferno Dragon
Fireball Electro Giant Skeleton Barrel Ice Wizard
Prince Barbarians Fireball Ice Wizard
Barbarians Prince Inferno Dragon
Barbarians Fireball Prince Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Prince
Barbarians Fireball Prince Electro Giant
Barbarians Prince Fireball
Barbarians Fireball Electro Giant
Barbarians Electro Giant Fireball Prince Inferno Dragon
Barbarians Fireball Electro Giant Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Skeleton Barrel Ice Wizard
Skeleton Barrel Fireball
Skeleton Barrel Barbarians Fireball Prince
Fireball
Fireball Electro Giant Skeleton Barrel Ice Wizard
Fireball Skeleton Barrel Ice Wizard
Fireball Skeleton Barrel
Fireball Prince
Skeleton Barrel Fireball Prince
Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball Prince
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Skeleton Barrel Fireball Prince
Skeleton Barrel Fireball Electro Giant
Fireball Prince
Fireball
Prince
Skeleton Barrel Barbarians Fireball
Electro Giant Fireball Ice Wizard
Inferno Dragon
Fireball Skeleton Barrel Ice Wizard
Fireball Skeleton Barrel Prince
Fireball Skeleton Barrel
Fireball Electro Giant Ice Wizard
Skeleton Barrel Fireball Electro Giant
Fireball
Fireball
Fireball
Prince
Fireball
Skeleton Barrel Barbarians Fireball Prince
Fireball Ice Wizard
Fireball
Fireball Prince
Skeleton Barrel Fireball
Fireball Electro Giant
Prince
Electro Giant Fireball
Fireball
Skeleton Barrel Fireball Prince Electro Giant

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