My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Giant Skeleton Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Barbarians Hog Rider Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Giant Skeleton Ice Wizard Electro Wizard
The Log
Barbarians Hog Rider Goblin Hut Giant Skeleton
Earthquake
Barbarians Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Hog Rider Goblin Hut Giant Skeleton Ice Wizard Electro Wizard
Fireball
Barbarians Hog Rider Goblin Hut Ice Wizard Electro Wizard
Poison
Barbarians Goblin Hut Ice Wizard Electro Wizard
Lightning
Goblin Hut Ice Wizard Electro Wizard
Rocket
Barbarians Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Fireball Hog Rider Electro Wizard Barbarians Goblin Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Fireball Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Fireball The Log Barbarians Goblin Hut Giant Skeleton Electro Wizard
Goblin Hut
Hog Rider Giant Skeleton The Log Ice Wizard
Giant Skeleton
Hog Rider Goblin Hut The Log Ice Wizard Electro Wizard
The Log
Hog Rider Fireball Goblin Hut Giant Skeleton
Ice Wizard
Goblin Hut Giant Skeleton
Electro Wizard
Fireball Hog Rider Giant Skeleton

Defense Synergies 1 11

Barbarians
Fireball
The Log Goblin Hut Ice Wizard Electro Wizard
Hog Rider
Goblin Hut
Fireball Giant Skeleton Ice Wizard Electro Wizard
Giant Skeleton
Goblin Hut The Log Ice Wizard Electro Wizard
The Log
Fireball Giant Skeleton Ice Wizard Electro Wizard
Ice Wizard
Fireball Goblin Hut Giant Skeleton The Log
Electro Wizard
Fireball Goblin Hut Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut The Log Electro Wizard
Barbarians Goblin Hut The Log Ice Wizard Electro Wizard
Barbarians Goblin Hut Giant Skeleton Ice Wizard Electro Wizard
Barbarians Goblin Hut Ice Wizard Electro Wizard
Barbarians Fireball Giant Skeleton The Log
Fireball The Log Ice Wizard Electro Wizard
Electro Wizard Fireball Goblin Hut Ice Wizard
Barbarians Fireball Giant Skeleton The Log Electro Wizard
Barbarians Goblin Hut Ice Wizard
Barbarians Giant Skeleton Ice Wizard Electro Wizard
Barbarians Ice Wizard Electro Wizard Fireball Goblin Hut Giant Skeleton The Log
Fireball Goblin Hut Ice Wizard Electro Wizard
Barbarians Goblin Hut Fireball Giant Skeleton The Log Ice Wizard Electro Wizard
Fireball Barbarians Goblin Hut The Log Electro Wizard
Barbarians Goblin Hut Electro Wizard
Barbarians Fireball Goblin Hut The Log Electro Wizard
Barbarians Fireball Goblin Hut Electro Wizard
Fireball Barbarians Goblin Hut The Log Ice Wizard Electro Wizard
The Log Barbarians Fireball Goblin Hut Giant Skeleton Ice Wizard Electro Wizard
Barbarians Goblin Hut Electro Wizard
Barbarians Fireball Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Goblin Hut Giant Skeleton Electro Wizard
Fireball Electro Wizard The Log
Barbarians Giant Skeleton Goblin Hut The Log Electro Wizard
Giant Skeleton Barbarians Fireball The Log Electro Wizard
Barbarians Giant Skeleton Goblin Hut
Fireball Goblin Hut Ice Wizard Electro Wizard
Barbarians Fireball Goblin Hut Giant Skeleton Ice Wizard Electro Wizard
Giant Skeleton Barbarians
Giant Skeleton Electro Wizard Barbarians Fireball Goblin Hut The Log
Barbarians Goblin Hut
Barbarians Goblin Hut Giant Skeleton
Barbarians Fireball Giant Skeleton The Log Electro Wizard
Barbarians Giant Skeleton Fireball
Barbarians Fireball
Barbarians Goblin Hut Electro Wizard Fireball Giant Skeleton The Log
Barbarians Fireball Goblin Hut Giant Skeleton The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log Ice Wizard Electro Wizard
Fireball Goblin Hut Giant Skeleton The Log
Barbarians Fireball Giant Skeleton The Log
Fireball The Log
Fireball Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball Goblin Hut The Log
Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Ice Wizard
Fireball The Log Ice Wizard Electro Wizard
Fireball The Log
Fireball The Log
Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball Goblin Hut
Fireball
Fireball The Log
Fireball Electro Wizard
Giant Skeleton
Fireball The Log
Electro Wizard Barbarians Fireball Goblin Hut
Fireball Ice Wizard Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton The Log Electro Wizard
Fireball Electro Wizard
Fireball Giant Skeleton The Log Electro Wizard

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