My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Wall Breakers Balloon
Giant Snowball
Bats Barbarians Hog Rider Wall Breakers Balloon
Zap
Bats Firecracker Wall Breakers Balloon
Barbarian Barrel
Firecracker Barbarians Wall Breakers
The Log
Firecracker Barbarians Hog Rider Wall Breakers
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Firecracker Barbarians Hog Rider Wall Breakers Balloon
Fireball
Firecracker Barbarians Hog Rider Wall Breakers Balloon
Poison
Bats Firecracker Barbarians Balloon
Lightning
Balloon
Rocket
Barbarians Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Firecracker Fireball Hog Rider Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Firecracker

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Firecracker Wall Breakers
Firecracker
Hog Rider Bats Wall Breakers Balloon
Barbarians
Hog Rider Balloon
Fireball
Hog Rider Wall Breakers The Log
Hog Rider
Bats Firecracker Fireball The Log Barbarians Balloon
Wall Breakers
Bats Firecracker Fireball Balloon The Log
Balloon
Bats Firecracker Barbarians Hog Rider Wall Breakers The Log
The Log
Hog Rider Fireball Wall Breakers Balloon

Defense Synergies 2 2

Bats
Firecracker The Log
Firecracker
The Log Bats
Barbarians
Fireball
The Log
Hog Rider
Wall Breakers
Balloon
The Log
Firecracker Fireball Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Barbarians Bats Firecracker The Log
Barbarians Bats
Barbarians Bats Firecracker
Firecracker Barbarians Fireball The Log
Fireball The Log Bats Firecracker
Bats Firecracker Fireball
Barbarians Fireball The Log
Barbarians
Firecracker Barbarians
Bats Barbarians Firecracker Fireball The Log
Bats Firecracker Fireball
Barbarians Bats Fireball The Log
Fireball Bats Firecracker Barbarians The Log
Barbarians
Barbarians Fireball The Log
Barbarians Bats Firecracker Fireball
Fireball Bats Firecracker Barbarians The Log
The Log Bats Firecracker Barbarians Fireball
Barbarians
Bats Firecracker Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Firecracker The Log
Barbarians Bats The Log
Bats Barbarians Fireball The Log
Barbarians
Firecracker Fireball Bats
Bats Barbarians Fireball
Barbarians
Bats Firecracker Barbarians Fireball The Log
Barbarians
Bats Barbarians
Barbarians Fireball The Log
Barbarians Fireball
Firecracker Barbarians Fireball
Barbarians Bats Firecracker Fireball The Log
Bats Firecracker Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Barbarians Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Barbarians Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log

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