My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Barbarians Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Barbarians Wizard Skeleton Army Executioner
The Log
Barbarians Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Wizard Skeleton Army Executioner
Fireball
Barbarians Wizard Skeleton Army Executioner
Poison
Barbarians Wizard Skeleton Army Executioner
Lightning
Wizard Executioner
Rocket
Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Barbarians Giant Wizard Executioner Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Fireball Barbarians Giant

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Giant Mega Knight
Giant
Lightning Fireball Wizard Executioner
Wizard
Giant Mega Knight
Skeleton Army
Executioner
Giant Mega Knight
Lightning
Giant
Mega Knight
Fireball Wizard Executioner

Defense Synergies 0 6

Barbarians
Skeleton Army
Fireball
Mega Knight
Giant
Wizard
Skeleton Army Mega Knight
Skeleton Army
Barbarians Wizard Executioner
Executioner
Skeleton Army Mega Knight
Lightning
Mega Knight
Fireball Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Wizard Executioner
Barbarians Skeleton Army Executioner Mega Knight
Barbarians Skeleton Army Mega Knight Executioner Lightning
Barbarians Skeleton Army Mega Knight
Lightning Barbarians Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Executioner Mega Knight
Lightning Fireball Wizard Executioner
Lightning Barbarians Fireball Mega Knight
Barbarians Skeleton Army
Skeleton Army Barbarians Mega Knight
Barbarians Skeleton Army Executioner Fireball Wizard Mega Knight
Executioner Fireball Wizard
Barbarians Skeleton Army Mega Knight Fireball Wizard Lightning
Fireball Wizard Skeleton Army Executioner Mega Knight Barbarians
Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Fireball Lightning Mega Knight
Barbarians Wizard Mega Knight Fireball Skeleton Army Executioner
Fireball Mega Knight Barbarians Wizard Skeleton Army Executioner
Wizard Executioner Barbarians Fireball Mega Knight
Barbarians
Wizard Skeleton Army Mega Knight Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Fireball
Fireball Wizard Executioner Lightning Mega Knight
Barbarians Skeleton Army Mega Knight Lightning
Skeleton Army Lightning Mega Knight Barbarians Fireball
Barbarians Skeleton Army Executioner Mega Knight
Fireball Wizard Executioner
Skeleton Army Barbarians Fireball Lightning
Mega Knight Barbarians Skeleton Army
Lightning Mega Knight Barbarians Fireball Skeleton Army
Barbarians Skeleton Army
Mega Knight Barbarians
Skeleton Army Lightning Mega Knight Barbarians Fireball
Barbarians Skeleton Army Lightning Mega Knight Fireball Wizard Executioner
Wizard Barbarians Fireball Skeleton Army Executioner Mega Knight
Barbarians Skeleton Army Fireball Executioner Lightning
Executioner Mega Knight Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning
Fireball Executioner
Lightning Fireball
Lightning Barbarians Fireball
Fireball Wizard Executioner Mega Knight
Fireball Wizard Executioner
Wizard Executioner
Fireball Wizard Executioner Lightning
Fireball Wizard Lightning
Lightning Fireball
Lightning Fireball Wizard
Fireball Lightning Wizard Executioner
Lightning Fireball Executioner
Lightning Fireball
Lightning Fireball
Lightning Fireball Wizard Executioner
Lightning Fireball Wizard Executioner Mega Knight
Lightning Fireball
Lightning
Lightning Fireball Wizard Executioner Mega Knight
Lightning Fireball Wizard Mega Knight
Lightning Fireball Mega Knight
Lightning Fireball Wizard
Lightning
Lightning Barbarians Fireball
Fireball Wizard Executioner Mega Knight
Fireball Wizard Executioner Lightning
Fireball Lightning Wizard Mega Knight
Fireball Lightning
Lightning Fireball Wizard Executioner
Lightning Fireball Wizard
Lightning Fireball
Lightning Fireball Wizard Mega Knight
Lightning Fireball
Mega Knight
Fireball Wizard Lightning
Lightning Barbarians Fireball Skeleton Army
Fireball Lightning Wizard Executioner
Fireball
Fireball Lightning Wizard Executioner Mega Knight
Fireball Wizard Executioner Lightning
Lightning Fireball
Executioner Mega Knight
Fireball Lightning
Fireball Executioner Lightning
Lightning Fireball Executioner Mega Knight

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