My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Prince Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince Ram Rider Sparky
Giant Snowball
Barbarians Ram Rider
Zap
Prince Ram Rider Sparky
Barbarian Barrel
Barbarians Elixir Golem Wizard Sparky
The Log
Barbarians Elixir Golem Prince Ram Rider Sparky
Earthquake
Barbarians Elixir Golem
Arrows
Royal Delivery
Barbarians Elixir Golem Wizard Prince Ram Rider Sparky
Fireball
Barbarians Elixir Golem Wizard Ram Rider Sparky
Poison
Barbarians Elixir Golem Wizard Sparky
Lightning
Wizard Prince Ram Rider Sparky
Rocket
Barbarians Wizard Prince Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Fireball Barbarians Wizard Prince Ram Rider Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Elixir Golem Fireball Barbarians Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elixir Golem
Lightning Fireball Wizard Sparky
Fireball
Elixir Golem Ram Rider Sparky
Wizard
Elixir Golem Prince Ram Rider Sparky
Prince
Wizard Lightning Ram Rider
Lightning
Elixir Golem Ram Rider Prince
Ram Rider
Lightning Fireball Wizard Prince
Sparky
Elixir Golem Fireball Wizard

Defense Synergies 0 2

Barbarians
Elixir Golem
Fireball
Ram Rider
Wizard
Prince
Prince
Wizard
Lightning
Ram Rider
Fireball
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Wizard Ram Rider Sparky
Barbarians Sparky Prince Ram Rider
Barbarians Prince Ram Rider Sparky Lightning
Barbarians Prince Sparky Ram Rider
Lightning Barbarians Fireball Prince Sparky
Fireball
Lightning Ram Rider Fireball Wizard
Lightning Barbarians Fireball Ram Rider Sparky
Barbarians Sparky Prince
Barbarians Prince Sparky
Barbarians Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Barbarians Prince Sparky Fireball Wizard Lightning Ram Rider
Fireball Wizard Sparky Barbarians Prince
Barbarians Sparky Prince Ram Rider
Barbarians Fireball Prince Lightning Ram Rider Sparky
Barbarians Wizard Sparky Fireball Prince
Fireball Barbarians Wizard Prince Ram Rider
Wizard Barbarians Fireball Ram Rider
Barbarians Sparky Prince Ram Rider
Wizard Barbarians Fireball Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Prince Sparky
Fireball Wizard Prince Lightning
Barbarians Prince Lightning Ram Rider Sparky
Prince Lightning Barbarians Fireball Ram Rider Sparky
Barbarians Prince Ram Rider Sparky
Fireball Wizard Ram Rider
Prince Sparky Barbarians Fireball Lightning Ram Rider
Barbarians Prince Sparky
Lightning Barbarians Fireball Prince Sparky
Barbarians Sparky
Barbarians Prince Sparky
Lightning Barbarians Fireball Prince
Barbarians Prince Lightning Fireball Wizard Ram Rider Sparky
Wizard Barbarians Fireball Sparky
Barbarians Sparky Fireball Prince Lightning
Barbarians Fireball Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Sparky
Fireball Ram Rider
Lightning Fireball Sparky
Lightning Barbarians Fireball Prince Sparky
Fireball Wizard Sparky
Fireball Wizard Ram Rider
Wizard Sparky
Fireball Wizard Lightning Ram Rider
Fireball Wizard Lightning Ram Rider
Lightning Fireball Prince Sparky
Lightning Fireball Wizard Prince Ram Rider Sparky
Fireball Lightning Wizard
Lightning Fireball Sparky
Lightning Fireball
Lightning Fireball Prince Sparky
Lightning Fireball Wizard Sparky
Lightning Fireball Wizard Sparky
Lightning Fireball Sparky
Lightning Sparky
Lightning Fireball Wizard Prince Sparky
Lightning Fireball Wizard
Lightning Fireball Prince Sparky
Lightning Fireball Wizard
Prince Lightning Sparky
Lightning Barbarians Fireball
Fireball Wizard Sparky
Fireball Wizard Lightning Ram Rider Sparky
Fireball Lightning Wizard Prince Ram Rider Sparky
Fireball Lightning Sparky
Lightning Fireball Wizard Sparky
Lightning Fireball Wizard
Lightning Fireball Sparky
Lightning Fireball Wizard Sparky
Lightning Fireball Sparky
Prince Sparky
Fireball Wizard Lightning Sparky
Lightning Barbarians Fireball Prince
Fireball Lightning Wizard Ram Rider
Fireball
Fireball Lightning Wizard Prince Sparky
Fireball Wizard Lightning
Lightning Fireball Sparky
Prince Sparky
Fireball Lightning Sparky
Fireball Lightning
Lightning Fireball Prince Sparky

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