My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Balloon Prince Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince Giant Skeleton
Giant Snowball
Witch Balloon
Zap
Witch Balloon Prince
Barbarian Barrel
Hunter Witch Giant Skeleton
The Log
Hunter Witch Prince Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Hunter Witch Balloon Prince Bowler Giant Skeleton
Fireball
Hunter Witch Balloon Bowler
Poison
Hunter Witch Balloon
Lightning
Hunter Witch Balloon Prince Bowler
Rocket
Hunter Witch Balloon Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Bowler Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tornado Hunter Witch Balloon Prince Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Barbarian Barrel Tornado Hunter Witch

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel
Balloon Tornado Hunter Prince Bowler Giant Skeleton
Tornado
Barbarian Barrel Hunter Witch Balloon Bowler Giant Skeleton
Hunter
Barbarian Barrel Tornado Balloon Prince Bowler Giant Skeleton
Witch
Tornado Prince Bowler Giant Skeleton
Balloon
Barbarian Barrel Tornado Hunter Giant Skeleton
Prince
Barbarian Barrel Hunter Witch Bowler
Bowler
Barbarian Barrel Tornado Hunter Witch Prince
Giant Skeleton
Barbarian Barrel Tornado Hunter Witch Balloon

Defense Synergies 1 17

Barbarian Barrel
Tornado Hunter Witch Prince Bowler Giant Skeleton
Tornado
Bowler Barbarian Barrel Hunter Witch Prince Giant Skeleton
Hunter
Barbarian Barrel Tornado Prince Bowler Giant Skeleton
Witch
Barbarian Barrel Tornado Prince Bowler Giant Skeleton
Balloon
Prince
Barbarian Barrel Tornado Hunter Witch Bowler
Bowler
Tornado Barbarian Barrel Hunter Witch Prince
Giant Skeleton
Barbarian Barrel Tornado Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Barbarian Barrel
Hunter Witch Prince
Tornado Hunter Witch Prince Bowler Giant Skeleton
Hunter Witch Prince Bowler
Barbarian Barrel Tornado Prince Bowler Giant Skeleton
Barbarian Barrel Tornado Bowler Hunter
Tornado Hunter Witch
Bowler Barbarian Barrel Giant Skeleton
Hunter Witch Tornado Prince
Tornado Barbarian Barrel Hunter Prince Bowler Giant Skeleton
Witch Barbarian Barrel Tornado Hunter Bowler Giant Skeleton
Hunter Tornado Witch
Hunter Prince Bowler Witch Giant Skeleton
Bowler Barbarian Barrel Tornado Hunter Witch Prince
Hunter Prince
Tornado Hunter Prince Bowler
Tornado Hunter Witch Prince Bowler
Barbarian Barrel Tornado Hunter Witch Prince Bowler
Barbarian Barrel Tornado Hunter Witch Bowler Giant Skeleton
Tornado Hunter Prince
Bowler Barbarian Barrel Hunter Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch Prince Bowler Giant Skeleton
Barbarian Barrel Hunter Prince Bowler
Giant Skeleton Hunter Witch Prince Bowler
Hunter Prince Bowler Giant Skeleton Barbarian Barrel Tornado
Giant Skeleton Hunter Witch Prince Bowler
Tornado Hunter Witch
Prince Hunter Witch Bowler Giant Skeleton
Giant Skeleton Hunter Prince
Giant Skeleton Barbarian Barrel Tornado Witch Prince
Witch
Hunter Witch Prince Bowler Giant Skeleton
Tornado Prince Bowler Giant Skeleton
Prince Bowler Giant Skeleton Hunter Witch
Witch Bowler
Witch Barbarian Barrel Tornado Hunter Prince Bowler Giant Skeleton
Bowler Barbarian Barrel Hunter Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Giant Skeleton
Barbarian Barrel Tornado Bowler
Barbarian Barrel Giant Skeleton
Barbarian Barrel Prince Giant Skeleton
Barbarian Barrel Bowler
Tornado Hunter Witch
Tornado Witch Bowler
Barbarian Barrel Tornado Hunter Bowler
Tornado
Tornado Prince Bowler
Barbarian Barrel Tornado Prince Bowler
Tornado
Barbarian Barrel Hunter Bowler
Barbarian Barrel
Barbarian Barrel Prince
Barbarian Barrel Hunter Witch Bowler
Barbarian Barrel Bowler
Barbarian Barrel Tornado
Barbarian Barrel Hunter Prince Bowler
Barbarian Barrel Tornado Witch Bowler
Prince Bowler Giant Skeleton
Tornado
Tornado Prince Bowler
Barbarian Barrel
Tornado Barbarian Barrel Hunter Witch Bowler
Witch
Barbarian Barrel Tornado Hunter Witch Bowler
Tornado Witch Prince Bowler
Barbarian Barrel Tornado
Tornado Hunter Witch
Witch
Bowler
Hunter
Prince Giant Skeleton
Bowler
Barbarian Barrel Witch Prince
Tornado Hunter Witch
Barbarian Barrel
Hunter Prince Bowler
Bowler
Tornado Giant Skeleton
Prince
Tornado Witch Bowler Giant Skeleton
Tornado Witch
Barbarian Barrel Tornado Witch Prince Bowler Giant Skeleton

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