My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Giant
Giant Snowball
Bats
Zap
Bats Royal Giant
Barbarian Barrel
Knight Valkyrie Wizard
The Log
Royal Giant
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Valkyrie Wizard
Fireball
Wizard
Poison
Bats Wizard
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Knight Fireball Valkyrie Giant Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Knight Fireball

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Valkyrie Giant Barbarian Barrel
Knight
Bats Fireball Wizard Barbarian Barrel
Royal Giant
Bats Fireball Barbarian Barrel Wizard
Fireball
Royal Giant Knight Giant
Valkyrie
Bats Giant Wizard
Giant
Bats Barbarian Barrel Fireball Valkyrie Wizard
Wizard
Knight Royal Giant Valkyrie Giant
Barbarian Barrel
Royal Giant Giant Bats Knight

Defense Synergies 2 8

Bats
Knight Valkyrie Barbarian Barrel
Knight
Bats Fireball Wizard Barbarian Barrel
Royal Giant
Fireball
Barbarian Barrel Knight Valkyrie
Valkyrie
Bats Fireball Wizard
Giant
Wizard
Knight Valkyrie Barbarian Barrel
Barbarian Barrel
Fireball Bats Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Wizard Barbarian Barrel
Bats Knight Valkyrie
Bats Knight Valkyrie
Bats Knight Valkyrie
Fireball Valkyrie Barbarian Barrel
Fireball Barbarian Barrel Bats Valkyrie
Bats Fireball Wizard
Fireball Valkyrie Barbarian Barrel
Knight Valkyrie Barbarian Barrel
Bats Valkyrie Knight Fireball Wizard Barbarian Barrel
Bats Fireball Wizard
Bats Knight Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Barbarian Barrel
Knight
Fireball
Wizard Bats Knight Fireball Valkyrie
Fireball Bats Knight Valkyrie Wizard Barbarian Barrel
Valkyrie Wizard Barbarian Barrel Bats Knight Fireball
Valkyrie Wizard Bats Knight Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Barbarian Barrel
Fireball Knight Valkyrie Wizard Barbarian Barrel
Bats Knight Valkyrie
Valkyrie Bats Knight Fireball Barbarian Barrel
Knight Valkyrie
Fireball Wizard Bats
Bats Knight Fireball Valkyrie
Knight Valkyrie
Bats Knight Fireball Valkyrie Barbarian Barrel
Bats Knight Valkyrie
Fireball Valkyrie
Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Bats Knight Fireball Valkyrie Barbarian Barrel
Bats Valkyrie Fireball Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Knight Fireball Valkyrie Barbarian Barrel
Fireball Wizard Valkyrie Barbarian Barrel
Fireball Wizard Bats
Wizard
Fireball Wizard Barbarian Barrel
Fireball Wizard
Bats Fireball
Knight Fireball Valkyrie Wizard Barbarian Barrel
Fireball Wizard
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Wizard Barbarian Barrel
Fireball Valkyrie Wizard Barbarian Barrel
Fireball
Fireball Wizard
Fireball Barbarian Barrel
Fireball Valkyrie Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard
Fireball Barbarian Barrel
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball Barbarian Barrel
Fireball Wizard
Fireball Barbarian Barrel
Fireball Knight Valkyrie Wizard
Fireball Wizard
Fireball
Bats Fireball
Bats Fireball
Fireball Barbarian Barrel

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