My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Battle Healer Electro Wizard Lumberjack Night Witch Ram Rider Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Witch Inferno Dragon Lumberjack
Zap
Witch Bandit Inferno Dragon
Barbarian Barrel
Wizard Witch Royal Ghost Bandit Magic Archer Lumberjack
The Log
Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch P.E.K.K.A Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack
Fireball
Wizard Witch Bandit Inferno Dragon Magic Archer Lumberjack
Poison
Wizard Witch Magic Archer
Lightning
Wizard Witch Bandit Inferno Dragon Magic Archer Lumberjack
Rocket
Wizard Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Ghost Bandit Inferno Dragon Magic Archer

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A Royal Ghost Bandit Lumberjack
Witch
P.E.K.K.A Royal Ghost Bandit Lumberjack
P.E.K.K.A
Magic Archer Wizard Witch Lumberjack
Royal Ghost
Wizard Witch Bandit Magic Archer Lumberjack
Bandit
Wizard Witch Royal Ghost Magic Archer Lumberjack
Inferno Dragon
Magic Archer
P.E.K.K.A Royal Ghost Bandit Lumberjack
Lumberjack
Wizard Witch P.E.K.K.A Royal Ghost Bandit Magic Archer

Defense Synergies 0 10

Wizard
P.E.K.K.A Royal Ghost Bandit Lumberjack
Witch
Royal Ghost Bandit Lumberjack
P.E.K.K.A
Wizard
Royal Ghost
Wizard Witch
Bandit
Wizard Witch Magic Archer Lumberjack
Inferno Dragon
Magic Archer
Bandit Lumberjack
Lumberjack
Wizard Witch Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
P.E.K.K.A Inferno Dragon Lumberjack Witch Bandit
Witch P.E.K.K.A Lumberjack Bandit Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Lumberjack Bandit
P.E.K.K.A Lumberjack
Royal Ghost Bandit Magic Archer Lumberjack
Inferno Dragon Wizard Witch Magic Archer
P.E.K.K.A Bandit Magic Archer
Witch P.E.K.K.A Inferno Dragon Lumberjack
Royal Ghost Bandit Lumberjack
Witch Wizard Royal Ghost Bandit Magic Archer Lumberjack
Inferno Dragon Wizard Witch Magic Archer
P.E.K.K.A Lumberjack Wizard Witch Bandit
Wizard Witch P.E.K.K.A Royal Ghost Magic Archer Lumberjack
P.E.K.K.A Inferno Dragon Bandit Lumberjack
P.E.K.K.A Bandit Inferno Dragon Lumberjack
Wizard Witch P.E.K.K.A Lumberjack
Wizard Witch Royal Ghost Bandit Magic Archer Lumberjack
Wizard Witch Royal Ghost Bandit Inferno Dragon Magic Archer Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Wizard Royal Ghost Witch P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch P.E.K.K.A Royal Ghost Bandit
Bandit Wizard Royal Ghost Inferno Dragon Magic Archer Lumberjack
P.E.K.K.A Bandit Lumberjack Witch
P.E.K.K.A Lumberjack Bandit
P.E.K.K.A Witch Bandit Inferno Dragon Lumberjack
Wizard Witch Magic Archer
P.E.K.K.A Witch Bandit Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Witch Bandit Inferno Dragon Magic Archer
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Witch Lumberjack
P.E.K.K.A
P.E.K.K.A Wizard Witch Bandit Lumberjack
Wizard Witch Magic Archer
Witch P.E.K.K.A Inferno Dragon Magic Archer Lumberjack
Wizard Witch P.E.K.K.A Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost Bandit
Royal Ghost Bandit Magic Archer
Bandit Magic Archer
Wizard Magic Archer
Wizard Witch Magic Archer
Wizard Witch Magic Archer
Wizard Magic Archer
Wizard Bandit
Lumberjack
Wizard Bandit Magic Archer
Wizard Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Wizard Witch Bandit Magic Archer
Magic Archer Wizard Bandit
Wizard Bandit Magic Archer
Wizard Witch Magic Archer
Magic Archer
Wizard
Wizard Witch Magic Archer
Witch Inferno Dragon
Wizard Witch Royal Ghost Bandit Magic Archer
Wizard Witch Bandit Magic Archer
Bandit Magic Archer
Wizard Witch Magic Archer
Wizard Witch
Wizard Bandit Magic Archer
Magic Archer
P.E.K.K.A
Wizard Magic Archer
Witch Bandit Magic Archer
Wizard Witch Magic Archer
Wizard Magic Archer Lumberjack
Wizard Magic Archer
P.E.K.K.A
Witch Magic Archer
Witch Magic Archer
Witch Royal Ghost Bandit Magic Archer

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