My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Dragon Bandit Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Bandit Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner Bandit Ram Rider Lava Hound
Giant Snowball
Wall Breakers Electro Dragon Miner Ram Rider Lava Hound
Zap
Wall Breakers Bandit Ram Rider Lava Hound
Barbarian Barrel
Ice Spirit Wall Breakers Bandit
The Log
Ice Spirit Wall Breakers Bandit Ram Rider
Earthquake
Arrows
Ice Spirit Wall Breakers Lava Hound
Royal Delivery
Ice Spirit Wall Breakers Electro Dragon Miner Bandit Ram Rider Lava Hound
Fireball
Wall Breakers Electro Dragon Bandit Ram Rider Lava Hound
Poison
Electro Dragon Lava Hound
Lightning
Electro Dragon Bandit Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Miner Bandit Poison Electro Dragon Ram Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Wall Breakers Miner Bandit

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Wall Breakers Miner Bandit Ram Rider
Wall Breakers
Miner Ice Spirit
Poison
Miner Lava Hound Electro Dragon Ram Rider
Electro Dragon
Lava Hound Poison Miner
Miner
Wall Breakers Poison Lava Hound Ice Spirit Electro Dragon Bandit
Bandit
Ice Spirit Miner Ram Rider
Ram Rider
Ice Spirit Poison Bandit
Lava Hound
Poison Electro Dragon Miner

Defense Synergies 0 6

Ice Spirit
Poison Electro Dragon Miner Bandit Ram Rider
Wall Breakers
Poison
Ice Spirit
Electro Dragon
Ice Spirit
Miner
Ice Spirit
Bandit
Ice Spirit Ram Rider
Ram Rider
Ice Spirit Bandit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Ram Rider
Ice Spirit Electro Dragon Bandit Ram Rider
Ram Rider Electro Dragon Bandit
Electro Dragon Bandit Ram Rider
Poison
Electro Dragon Bandit
Ram Rider Ice Spirit Poison Electro Dragon
Poison Electro Dragon Bandit Ram Rider
Ice Spirit Miner Bandit
Poison Electro Dragon Bandit Ram Rider
Poison Electro Dragon Ram Rider
Ice Spirit Electro Dragon Bandit Ram Rider
Ice Spirit Poison Electro Dragon
Bandit Ram Rider
Ice Spirit Bandit Ram Rider
Poison Electro Dragon
Ice Spirit Electro Dragon Bandit Ram Rider
Poison Ice Spirit Electro Dragon Bandit Ram Rider
Ram Rider
Poison Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Poison Bandit Electro Dragon Miner
Bandit Ice Spirit Electro Dragon Ram Rider
Bandit Ram Rider
Bandit Ram Rider
Poison Ice Spirit Electro Dragon Ram Rider
Bandit Ram Rider
Electro Dragon Ice Spirit Poison Bandit
Electro Dragon
Poison
Bandit Ram Rider
Electro Dragon
Electro Dragon Ice Spirit Poison
Poison Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon Bandit
Poison Electro Dragon Miner Bandit Ram Rider
Poison Electro Dragon Miner Bandit
Poison
Poison
Poison Ice Spirit Electro Dragon Ram Rider
Poison
Poison Ice Spirit Electro Dragon Ram Rider
Poison Miner Electro Dragon Bandit Ram Rider
Poison Electro Dragon
Poison Miner Electro Dragon Bandit Ram Rider
Poison Electro Dragon
Poison Miner Bandit
Poison Electro Dragon Bandit
Poison
Poison Electro Dragon Bandit
Poison Electro Dragon Bandit
Poison
Poison Electro Dragon Bandit
Poison Electro Dragon Miner
Poison
Poison
Poison Electro Dragon
Poison Ice Spirit Electro Dragon
Poison Miner Electro Dragon Bandit Ram Rider
Poison Electro Dragon Miner Bandit Ram Rider
Poison Miner Bandit
Poison Electro Dragon
Electro Dragon Ice Spirit Poison
Poison Electro Dragon Miner Bandit
Ice Spirit Poison Electro Dragon
Poison
Ice Spirit Electro Dragon Bandit
Poison Electro Dragon Ram Rider
Poison Miner Electro Dragon
Poison Electro Dragon
Poison
Electro Dragon
Electro Dragon Ice Spirit Poison
Poison Electro Dragon
Poison Electro Dragon Miner Bandit

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