My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Bandit
Giant Snowball
Bats Barbarians Minion Horde Hog Rider Baby Dragon
Zap
Bats Minion Horde Bandit
Barbarian Barrel
Barbarians Wizard Bandit
The Log
Barbarians Hog Rider Bandit
Earthquake
Barbarians Hog Rider
Arrows
Bats Minion Horde
Royal Delivery
Bats Barbarians Minion Horde Hog Rider Wizard Baby Dragon Bandit
Fireball
Barbarians Minion Horde Hog Rider Wizard Baby Dragon Bandit
Poison
Bats Barbarians Minion Horde Wizard
Lightning
Wizard Baby Dragon Bandit
Rocket
Barbarians Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Bandit Hog Rider Baby Dragon Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Bandit Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Baby Dragon Bandit
Barbarians
Hog Rider
Minion Horde
Hog Rider
Hog Rider
Bats The Log Barbarians Minion Horde Wizard Baby Dragon Bandit
Wizard
Hog Rider Bandit
Baby Dragon
Bats Hog Rider Bandit
The Log
Hog Rider Bandit
Bandit
Bats Hog Rider Wizard Baby Dragon The Log

Defense Synergies 0 10

Bats
Baby Dragon The Log Bandit
Barbarians
Minion Horde
Minion Horde
Barbarians The Log
Hog Rider
Wizard
The Log Bandit
Baby Dragon
Bats The Log Bandit
The Log
Bats Minion Horde Wizard Baby Dragon Bandit
Bandit
Bats Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon The Log
Barbarians Minion Horde Bats The Log Bandit
Barbarians Minion Horde Bats Bandit
Barbarians Minion Horde Bats Bandit
Barbarians The Log
The Log Bats Baby Dragon Bandit
Bats Minion Horde Wizard Baby Dragon
Barbarians Baby Dragon The Log Bandit
Barbarians Minion Horde
Barbarians Minion Horde Bandit
Bats Barbarians Minion Horde Wizard Baby Dragon The Log Bandit
Minion Horde Bats Wizard Baby Dragon
Barbarians Minion Horde Bats Wizard The Log Bandit
Wizard Bats Barbarians Minion Horde Baby Dragon The Log
Barbarians Minion Horde Bandit
Barbarians Minion Horde The Log Bandit
Barbarians Minion Horde Wizard Bats
Bats Barbarians Minion Horde Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log Bats Barbarians Bandit
Barbarians
Wizard Bats Barbarians Minion Horde Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Bandit
Bandit Wizard Baby Dragon The Log
Barbarians Bandit Bats Minion Horde The Log
Bats Barbarians Minion Horde The Log Bandit
Barbarians Minion Horde Bandit
Wizard Bats Minion Horde Baby Dragon
Bats Barbarians Minion Horde Bandit
Barbarians Minion Horde
Minion Horde Bats Barbarians Baby Dragon The Log Bandit
Barbarians Minion Horde
Bats Barbarians Minion Horde
Barbarians The Log
Barbarians Minion Horde Wizard Bandit
Wizard Barbarians Minion Horde Baby Dragon
Barbarians Bats Minion Horde Baby Dragon The Log
Bats Barbarians Minion Horde Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Minion Horde Baby Dragon The Log Bandit
Barbarians The Log
Wizard Minion Horde Baby Dragon The Log
Wizard Bats Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard Bandit
Bats Minion Horde
Minion Horde Wizard The Log Bandit
Wizard Baby Dragon
Baby Dragon The Log Bandit
Minion Horde Baby Dragon Bandit
Baby Dragon The Log
Minion Horde Wizard Baby Dragon The Log Bandit
Minion Horde Wizard Baby Dragon The Log Bandit
Bats Minion Horde
Wizard Baby Dragon The Log Bandit
Wizard Baby Dragon The Log
Minion Horde Baby Dragon The Log
Wizard
The Log
Barbarians Minion Horde Baby Dragon The Log
The Log Wizard Baby Dragon
Minion Horde
The Log Wizard Baby Dragon Bandit
Wizard Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Bats Minion Horde Wizard Baby Dragon
Bats Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log Bandit
Minion Horde
Minion Horde
Wizard The Log
Minion Horde Bats Barbarians Bandit
Wizard Baby Dragon
The Log
Minion Horde Wizard Baby Dragon
The Log Wizard Baby Dragon
Minion Horde
Bats Minion Horde Baby Dragon The Log
Bats
Baby Dragon The Log Bandit

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