My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Valkyrie Ice Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Balloon Ice Wizard Lumberjack
Fireball
Balloon Ice Wizard Lumberjack
Poison
Bats Balloon Ice Wizard
Lightning
Valkyrie Balloon Ice Wizard Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Valkyrie Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Tornado Ice Wizard Fireball Valkyrie Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Tornado Ice Wizard

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Lumberjack
Giant Snowball
Balloon Fireball Valkyrie Tornado Lumberjack
Fireball
Tornado Giant Snowball
Valkyrie
Bats Balloon Lumberjack Giant Snowball Tornado
Tornado
Fireball Giant Snowball Valkyrie Balloon Ice Wizard
Balloon
Bats Giant Snowball Valkyrie Lumberjack Tornado Ice Wizard
Ice Wizard
Tornado Balloon Lumberjack
Lumberjack
Valkyrie Balloon Bats Giant Snowball Ice Wizard

Defense Synergies 2 14

Bats
Giant Snowball Valkyrie Ice Wizard Lumberjack
Giant Snowball
Bats Valkyrie Ice Wizard Lumberjack
Fireball
Tornado Valkyrie Ice Wizard Lumberjack
Valkyrie
Bats Giant Snowball Fireball Tornado Ice Wizard Lumberjack
Tornado
Fireball Ice Wizard Valkyrie
Balloon
Ice Wizard
Tornado Bats Giant Snowball Fireball Valkyrie Lumberjack
Lumberjack
Bats Giant Snowball Fireball Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Lumberjack Bats Valkyrie Ice Wizard
Tornado Lumberjack Bats Giant Snowball Valkyrie Ice Wizard
Lumberjack Bats Valkyrie Ice Wizard
Fireball Valkyrie Tornado Lumberjack
Fireball Tornado Bats Giant Snowball Valkyrie Ice Wizard Lumberjack
Bats Giant Snowball Tornado Fireball Ice Wizard
Fireball Valkyrie
Tornado Ice Wizard Lumberjack
Tornado Giant Snowball Valkyrie Ice Wizard Lumberjack
Bats Valkyrie Ice Wizard Giant Snowball Fireball Tornado Lumberjack
Bats Giant Snowball Fireball Tornado Ice Wizard
Lumberjack Bats Giant Snowball Fireball Valkyrie Ice Wizard
Fireball Valkyrie Bats Giant Snowball Tornado Lumberjack
Lumberjack
Tornado Giant Snowball Fireball Lumberjack
Bats Fireball Valkyrie Tornado Lumberjack
Fireball Bats Giant Snowball Valkyrie Tornado Ice Wizard Lumberjack
Giant Snowball Valkyrie Tornado Bats Fireball Ice Wizard Lumberjack
Tornado Lumberjack
Valkyrie Bats Giant Snowball Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Giant Snowball Fireball
Fireball Giant Snowball Valkyrie Lumberjack
Lumberjack Bats Valkyrie
Valkyrie Lumberjack Bats Fireball Tornado
Valkyrie Lumberjack
Fireball Bats Giant Snowball Tornado Ice Wizard
Bats Fireball Valkyrie Ice Wizard Lumberjack
Valkyrie Lumberjack
Bats Giant Snowball Fireball Valkyrie Tornado
Bats Valkyrie Lumberjack
Giant Snowball Fireball Valkyrie Tornado
Fireball Valkyrie Lumberjack
Fireball Valkyrie
Bats Fireball Valkyrie Tornado Lumberjack
Bats Valkyrie Giant Snowball Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Giant Snowball Tornado Ice Wizard
Fireball
Fireball Valkyrie
Fireball Giant Snowball Valkyrie
Fireball Bats Giant Snowball Tornado Ice Wizard
Tornado
Fireball Giant Snowball Tornado Ice Wizard
Fireball Giant Snowball Tornado
Bats Giant Snowball Fireball Tornado Lumberjack
Fireball Valkyrie Tornado
Fireball Giant Snowball Tornado
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball Tornado
Bats
Giant Snowball Fireball
Giant Snowball Fireball Valkyrie Tornado
Fireball
Giant Snowball Fireball Tornado
Tornado
Giant Snowball Fireball
Giant Snowball Tornado Fireball Valkyrie Ice Wizard
Fireball Giant Snowball Tornado Ice Wizard
Fireball Giant Snowball Tornado
Fireball Tornado
Bats Giant Snowball Fireball Tornado Ice Wizard
Bats Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Bats Fireball
Fireball Giant Snowball Tornado Ice Wizard
Fireball
Fireball Valkyrie Lumberjack
Giant Snowball Fireball
Giant Snowball Fireball Tornado
Bats Giant Snowball Fireball Tornado
Bats Giant Snowball Fireball Tornado
Giant Snowball Fireball Tornado

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