My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Balloon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Ice Golem Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Balloon Lava Hound
Giant Snowball
Minion Horde Skeleton Army Balloon Lumberjack Lava Hound
Zap
Minion Horde Skeleton Army Balloon Lava Hound
Barbarian Barrel
Elite Barbarians Skeleton Army Lumberjack
The Log
Elite Barbarians Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army Lava Hound
Royal Delivery
Minion Horde Elite Barbarians Skeleton Army Balloon Lumberjack Lava Hound
Fireball
Minion Horde Elite Barbarians Skeleton Army Balloon Lumberjack Lava Hound
Poison
Minion Horde Skeleton Army Balloon Lava Hound
Lightning
Elite Barbarians Ice Golem Balloon Lumberjack
Rocket
Minion Horde Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Skeleton Army Lumberjack Minion Horde Balloon Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Ice Golem Skeleton Army Lumberjack

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Minion Horde Elite Barbarians Ice Golem Lumberjack Lava Hound
Minion Horde
Lava Hound Giant Snowball Ice Golem Lumberjack
Elite Barbarians
Giant Snowball Ice Golem Lumberjack
Ice Golem
Balloon Lumberjack Giant Snowball Minion Horde Elite Barbarians
Skeleton Army
Lava Hound
Balloon
Giant Snowball Ice Golem Lumberjack Lava Hound
Lumberjack
Ice Golem Balloon Giant Snowball Minion Horde Elite Barbarians Lava Hound
Lava Hound
Minion Horde Balloon Giant Snowball Skeleton Army Lumberjack

Defense Synergies 0 8

Giant Snowball
Minion Horde Elite Barbarians Ice Golem Lumberjack
Minion Horde
Giant Snowball Ice Golem
Elite Barbarians
Giant Snowball Ice Golem
Ice Golem
Giant Snowball Minion Horde Elite Barbarians Lumberjack
Skeleton Army
Lumberjack
Balloon
Lumberjack
Giant Snowball Ice Golem Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem
Minion Horde Elite Barbarians Skeleton Army Lumberjack
Minion Horde Skeleton Army Lumberjack Giant Snowball Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Giant Snowball Lumberjack
Giant Snowball Minion Horde
Ice Golem
Minion Horde Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Giant Snowball Minion Horde Ice Golem Lumberjack
Minion Horde Skeleton Army Giant Snowball Ice Golem Lumberjack
Minion Horde Giant Snowball
Minion Horde Skeleton Army Lumberjack Giant Snowball Elite Barbarians
Skeleton Army Giant Snowball Minion Horde Lumberjack
Elite Barbarians Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Giant Snowball Elite Barbarians Lumberjack
Minion Horde Elite Barbarians Skeleton Army Lumberjack
Giant Snowball Minion Horde Elite Barbarians Skeleton Army Lumberjack
Giant Snowball Ice Golem Lumberjack
Elite Barbarians Lumberjack
Skeleton Army Giant Snowball Minion Horde Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Giant Snowball Elite Barbarians Ice Golem
Giant Snowball Elite Barbarians Ice Golem Lumberjack
Skeleton Army Lumberjack Minion Horde Elite Barbarians Ice Golem
Skeleton Army Lumberjack Minion Horde Elite Barbarians Ice Golem
Minion Horde Elite Barbarians Skeleton Army Lumberjack
Giant Snowball Minion Horde Ice Golem
Skeleton Army Minion Horde Elite Barbarians Ice Golem Lumberjack
Minion Horde Elite Barbarians Skeleton Army Lumberjack
Minion Horde Giant Snowball Elite Barbarians Ice Golem Skeleton Army
Minion Horde Skeleton Army
Minion Horde Elite Barbarians Lumberjack
Skeleton Army Giant Snowball Elite Barbarians
Elite Barbarians Skeleton Army Minion Horde Ice Golem Lumberjack
Minion Horde Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Ice Golem Lumberjack
Giant Snowball Minion Horde Elite Barbarians Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem
Giant Snowball
Minion Horde
Ice Golem
Giant Snowball Minion Horde
Giant Snowball Minion Horde Ice Golem
Minion Horde
Giant Snowball Ice Golem
Giant Snowball
Giant Snowball Minion Horde Elite Barbarians Lumberjack
Minion Horde
Giant Snowball
Giant Snowball Elite Barbarians Ice Golem
Minion Horde
Giant Snowball Elite Barbarians Ice Golem
Giant Snowball Minion Horde
Minion Horde
Giant Snowball
Minion Horde
Giant Snowball
Giant Snowball
Minion Horde
Giant Snowball
Giant Snowball Minion Horde
Giant Snowball Ice Golem
Minion Horde
Giant Snowball
Giant Snowball
Elite Barbarians Giant Snowball Minion Horde Ice Golem
Giant Snowball Minion Horde
Giant Snowball Minion Horde Elite Barbarians
Giant Snowball Minion Horde
Giant Snowball Minion Horde
Minion Horde
Giant Snowball
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Lumberjack
Giant Snowball Ice Golem
Giant Snowball
Minion Horde Elite Barbarians
Giant Snowball Minion Horde Elite Barbarians
Giant Snowball
Giant Snowball

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