My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Balloon Electro Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Lava Hound
Giant Snowball
Musketeer Balloon Inferno Dragon Lava Hound
Zap
Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Musketeer Valkyrie Electro Wizard
The Log
Musketeer
Earthquake
Arrows
Lava Hound
Royal Delivery
Musketeer Valkyrie Balloon Electro Wizard Inferno Dragon Lava Hound
Fireball
Musketeer Balloon Electro Wizard Inferno Dragon Lava Hound
Poison
Musketeer Balloon Electro Wizard Lava Hound
Lightning
Musketeer Valkyrie Balloon Electro Wizard Inferno Dragon
Rocket
Musketeer Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Musketeer Valkyrie Electro Wizard Inferno Dragon Balloon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Musketeer Valkyrie Electro Wizard

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Lightning
Musketeer
Valkyrie Balloon
Valkyrie
Musketeer Balloon Electro Wizard
Balloon
Arrows Valkyrie Lava Hound Musketeer Electro Wizard
Lightning
Lava Hound Arrows
Electro Wizard
Valkyrie Balloon
Inferno Dragon
Lava Hound
Lava Hound
Arrows Balloon Lightning Inferno Dragon

Defense Synergies 1 5

Arrows
Valkyrie Lightning
Musketeer
Valkyrie Electro Wizard
Valkyrie
Musketeer Arrows Electro Wizard
Balloon
Lightning
Arrows
Electro Wizard
Musketeer Valkyrie Inferno Dragon
Inferno Dragon
Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Valkyrie Electro Wizard
Inferno Dragon Musketeer Valkyrie Electro Wizard
Musketeer Valkyrie Lightning Electro Wizard Inferno Dragon
Inferno Dragon Musketeer Valkyrie Electro Wizard
Lightning Arrows Valkyrie
Arrows Musketeer Valkyrie Electro Wizard
Musketeer Lightning Electro Wizard Inferno Dragon Arrows
Lightning Arrows Musketeer Valkyrie Electro Wizard
Inferno Dragon Musketeer
Musketeer Valkyrie Electro Wizard
Valkyrie Electro Wizard Arrows Musketeer
Arrows Musketeer Inferno Dragon Electro Wizard
Musketeer Valkyrie Lightning Electro Wizard
Valkyrie Arrows Electro Wizard
Inferno Dragon Electro Wizard
Lightning Electro Wizard Inferno Dragon
Arrows Musketeer Valkyrie Electro Wizard
Arrows Musketeer Valkyrie Electro Wizard
Arrows Valkyrie Musketeer Electro Wizard Inferno Dragon
Musketeer Electro Wizard Inferno Dragon
Valkyrie Arrows Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Arrows Musketeer Valkyrie Lightning Inferno Dragon
Musketeer Valkyrie Lightning Electro Wizard
Valkyrie Lightning Musketeer Electro Wizard
Musketeer Valkyrie Inferno Dragon
Arrows Musketeer Electro Wizard
Musketeer Valkyrie Lightning Electro Wizard
Valkyrie Inferno Dragon
Lightning Electro Wizard Valkyrie Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer Valkyrie
Lightning Arrows Valkyrie Electro Wizard
Lightning Valkyrie
Musketeer Valkyrie
Electro Wizard Musketeer Valkyrie Lightning Inferno Dragon
Arrows Valkyrie Musketeer Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Musketeer Valkyrie
Arrows Musketeer Electro Wizard
Lightning Arrows
Lightning Arrows Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Lightning
Arrows Lightning
Lightning Musketeer Electro Wizard
Lightning Arrows Musketeer Valkyrie Electro Wizard
Lightning Arrows Musketeer
Lightning Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows
Lightning
Lightning Arrows Musketeer Electro Wizard
Lightning Arrows Valkyrie
Lightning Musketeer
Lightning Arrows
Musketeer Lightning
Lightning Arrows Musketeer
Arrows Valkyrie
Inferno Dragon
Arrows Musketeer Lightning Electro Wizard
Lightning Arrows Musketeer
Lightning Arrows Musketeer
Lightning Arrows Musketeer Electro Wizard
Lightning Electro Wizard Musketeer
Lightning
Lightning Arrows Musketeer
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard Musketeer
Lightning Arrows Musketeer Electro Wizard
Arrows
Lightning Musketeer Valkyrie Electro Wizard
Arrows Musketeer Lightning
Lightning Arrows
Musketeer
Musketeer Lightning Electro Wizard
Musketeer Lightning Electro Wizard
Lightning Musketeer Electro Wizard

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