My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Giant Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Balloon
Giant Snowball
Archers Goblin Gang Tombstone Balloon
Zap
Archers Goblin Gang Tombstone Balloon
Barbarian Barrel
Archers Goblin Gang Tombstone Electro Wizard
The Log
Archers Goblin Gang Tombstone
Earthquake
Archers Goblin Gang Tombstone
Arrows
Archers Goblin Gang Tombstone
Royal Delivery
Archers Goblin Gang Balloon Electro Wizard
Fireball
Archers Goblin Gang Tombstone Balloon Electro Wizard
Poison
Archers Goblin Gang Tombstone Balloon Electro Wizard
Lightning
Tombstone Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Tombstone Fireball Freeze Electro Wizard Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Gang Tombstone Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Balloon
Goblin Gang
Giant Balloon
Tombstone
Fireball
Giant Freeze Electro Wizard
Giant
Archers Goblin Gang Fireball Balloon Electro Wizard
Freeze
Balloon Fireball
Balloon
Freeze Archers Goblin Gang Giant Electro Wizard
Electro Wizard
Fireball Giant Balloon

Defense Synergies 0 10

Archers
Goblin Gang Tombstone Electro Wizard
Goblin Gang
Archers Tombstone Electro Wizard
Tombstone
Archers Goblin Gang Fireball Electro Wizard
Fireball
Tombstone Freeze Electro Wizard
Giant
Freeze
Fireball Electro Wizard
Balloon
Electro Wizard
Archers Goblin Gang Tombstone Fireball Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Electro Wizard
Goblin Gang Tombstone Electro Wizard
Goblin Gang Archers Tombstone Freeze Electro Wizard
Goblin Gang Tombstone Electro Wizard
Tombstone Fireball
Goblin Gang Fireball Freeze Archers Electro Wizard
Electro Wizard Archers Goblin Gang Tombstone Fireball Freeze
Fireball Electro Wizard
Goblin Gang Tombstone
Goblin Gang Archers Electro Wizard
Archers Goblin Gang Electro Wizard Tombstone Fireball Freeze
Archers Goblin Gang Fireball Electro Wizard
Tombstone Goblin Gang Fireball Freeze Electro Wizard
Fireball Goblin Gang Tombstone Freeze Electro Wizard
Goblin Gang Tombstone Electro Wizard
Goblin Gang Fireball Freeze Electro Wizard
Goblin Gang Tombstone Fireball Electro Wizard
Tombstone Fireball Archers Goblin Gang Electro Wizard
Freeze Archers Tombstone Fireball Electro Wizard
Electro Wizard
Goblin Gang Archers Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Tombstone Fireball Electro Wizard
Fireball Electro Wizard Archers Goblin Gang
Goblin Gang Tombstone Electro Wizard
Goblin Gang Fireball Electro Wizard
Goblin Gang Tombstone
Fireball Archers Goblin Gang Freeze Electro Wizard
Goblin Gang Archers Tombstone Fireball Electro Wizard
Freeze Electro Wizard Tombstone Fireball
Goblin Gang Tombstone
Tombstone
Fireball Electro Wizard
Goblin Gang Tombstone Fireball
Archers Fireball
Goblin Gang Tombstone Electro Wizard Archers Fireball Freeze
Archers Fireball Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Electro Wizard
Fireball
Fireball Freeze
Fireball
Fireball Freeze
Archers
Fireball Freeze
Fireball
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Archers
Fireball
Fireball Freeze
Fireball
Fireball
Fireball
Fireball Freeze
Archers Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball
Freeze Fireball
Fireball Electro Wizard
Fireball
Fireball
Archers Fireball Electro Wizard
Electro Wizard Fireball Freeze
Fireball
Fireball
Fireball Freeze Electro Wizard
Fireball
Electro Wizard Archers Goblin Gang Tombstone Fireball Freeze
Fireball Archers Electro Wizard
Freeze
Fireball
Fireball Goblin Gang Electro Wizard
Fireball
Fireball
Goblin Gang Fireball Freeze Electro Wizard
Fireball Electro Wizard
Fireball Freeze Electro Wizard

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