My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Baby Dragon Hunter Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Skeleton Army Balloon
Giant Snowball
Bomber Bats Hog Rider Skeleton Army Baby Dragon Balloon
Zap
Bomber Bats Skeleton Army Balloon
Barbarian Barrel
Bomber Skeleton Army Hunter
The Log
Bomber Hog Rider Skeleton Army Hunter
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Bats Skeleton Army
Royal Delivery
Bomber Bats Hog Rider Skeleton Army Baby Dragon Hunter Balloon
Fireball
Bomber Hog Rider Skeleton Army Baby Dragon Hunter Balloon
Poison
Bomber Bats Skeleton Army Hunter Balloon
Lightning
Baby Dragon Hunter Balloon
Rocket
Hog Rider Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Skeleton Army Fireball Hog Rider Baby Dragon Hunter Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Skeleton Army Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider Baby Dragon
Bats
Hog Rider Balloon Bomber Baby Dragon
Fireball
Hog Rider Baby Dragon
Hog Rider
Bats Fireball Bomber Baby Dragon Hunter Balloon
Skeleton Army
Baby Dragon
Bomber Bats Fireball Hog Rider Balloon
Hunter
Hog Rider Balloon
Balloon
Bats Hog Rider Baby Dragon Hunter

Defense Synergies 0 3

Bomber
Bats
Bats
Bomber Baby Dragon Hunter
Fireball
Hog Rider
Skeleton Army
Baby Dragon
Bats
Hunter
Bats
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Baby Dragon
Skeleton Army Hunter Bomber Bats
Skeleton Army Hunter Bomber Bats
Skeleton Army Hunter Bomber Bats
Bomber Fireball Skeleton Army
Fireball Skeleton Army Bomber Bats Baby Dragon Hunter
Bats Hunter Fireball Baby Dragon
Fireball Baby Dragon
Hunter Skeleton Army
Skeleton Army Bomber Hunter
Bats Skeleton Army Bomber Fireball Baby Dragon Hunter
Hunter Bats Fireball Baby Dragon
Skeleton Army Hunter Bomber Bats Fireball
Bomber Fireball Skeleton Army Bats Baby Dragon Hunter
Skeleton Army Hunter
Skeleton Army Fireball Hunter
Bomber Bats Fireball Skeleton Army Hunter
Fireball Bomber Bats Skeleton Army Baby Dragon Hunter
Baby Dragon Hunter Bomber Bats Fireball
Hunter
Bomber Skeleton Army Bats Fireball Baby Dragon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Bomber Baby Dragon Hunter
Skeleton Army Bats Hunter
Skeleton Army Hunter Bats Fireball
Skeleton Army Hunter
Fireball Bats Baby Dragon Hunter
Skeleton Army Bats Fireball Hunter
Skeleton Army Hunter
Bats Fireball Skeleton Army Baby Dragon
Skeleton Army
Bats Hunter
Skeleton Army Fireball
Skeleton Army Fireball Hunter
Bomber Fireball Skeleton Army Baby Dragon
Skeleton Army Bomber Bats Fireball Baby Dragon Hunter
Bats Bomber Fireball Baby Dragon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber Fireball Baby Dragon
Fireball Bats Baby Dragon Hunter
Bomber Baby Dragon
Fireball Baby Dragon Hunter
Fireball
Bats Fireball
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Hunter
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Baby Dragon Hunter
Fireball Baby Dragon
Fireball
Bomber Bats
Bomber Fireball Baby Dragon Hunter
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Bomber Fireball Baby Dragon Hunter
Fireball Baby Dragon Hunter
Fireball Baby Dragon
Fireball Baby Dragon
Bats Fireball Baby Dragon Hunter
Bats Fireball
Fireball
Bomber Fireball Hunter
Fireball
Fireball
Bats Fireball Skeleton Army
Fireball Baby Dragon Hunter
Fireball
Fireball Baby Dragon Hunter
Bomber Fireball Baby Dragon
Fireball
Bats Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon

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