My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Balloon P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Barbarians Hog Rider Balloon Princess
Zap
Balloon Princess
Barbarian Barrel
Barbarians Wizard Princess
The Log
Barbarians Hog Rider Princess
Earthquake
Barbarians Hog Rider
Arrows
Princess
Royal Delivery
Barbarians Hog Rider Wizard Balloon P.E.K.K.A Princess
Fireball
Barbarians Hog Rider Wizard Balloon Princess
Poison
Barbarians Wizard Balloon Princess
Lightning
Wizard Balloon
Rocket
Barbarians Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Fireball Hog Rider Freeze Barbarians Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Fireball Hog Rider Freeze

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider Balloon
Fireball
Hog Rider Freeze Princess
Hog Rider
Fireball Freeze Barbarians Wizard Balloon Princess
Wizard
Hog Rider Balloon P.E.K.K.A
Freeze
Hog Rider Balloon Fireball
Balloon
Freeze Barbarians Hog Rider Wizard Princess
P.E.K.K.A
Wizard Princess
Princess
Fireball Hog Rider Balloon P.E.K.K.A

Defense Synergies 0 5

Barbarians
Fireball
Freeze Princess
Hog Rider
Wizard
Freeze P.E.K.K.A
Freeze
Fireball Wizard
Balloon
P.E.K.K.A
Wizard Princess
Princess
Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Freeze
Barbarians P.E.K.K.A
Barbarians Fireball P.E.K.K.A Princess
Fireball Freeze
Fireball Wizard Freeze Princess
Barbarians Fireball P.E.K.K.A
Barbarians P.E.K.K.A Princess
Barbarians
Barbarians Fireball Wizard Freeze Princess
Fireball Wizard Princess
Barbarians P.E.K.K.A Fireball Wizard Freeze
Fireball Wizard Barbarians Freeze P.E.K.K.A Princess
Barbarians P.E.K.K.A
Barbarians Fireball Freeze P.E.K.K.A
Barbarians Wizard Fireball P.E.K.K.A
Fireball Barbarians Wizard
Wizard Freeze Barbarians Fireball Princess
Barbarians P.E.K.K.A
Wizard Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball P.E.K.K.A
Fireball Wizard
Barbarians P.E.K.K.A
P.E.K.K.A Barbarians Fireball
Barbarians P.E.K.K.A
Fireball Wizard Freeze Princess
P.E.K.K.A Barbarians Fireball
P.E.K.K.A Barbarians
Freeze P.E.K.K.A Barbarians Fireball
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Fireball
Barbarians P.E.K.K.A Fireball Wizard
Wizard Barbarians Fireball Princess
Barbarians Fireball Freeze P.E.K.K.A
Barbarians Fireball Wizard Freeze P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Freeze
Fireball Princess
Fireball
Barbarians Fireball Freeze
Fireball Wizard
Fireball Wizard Freeze Princess
Wizard Princess
Fireball Wizard Freeze Princess
Fireball Wizard
Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball Princess
Fireball Freeze Princess
Princess Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball Freeze
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Barbarians Fireball
Freeze Fireball Wizard Princess
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze Princess
P.E.K.K.A
Fireball Wizard Princess
Barbarians Fireball Freeze Princess
Fireball Wizard Princess
Freeze
Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
P.E.K.K.A
Fireball Freeze Princess
Fireball Princess
Fireball Freeze Princess

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