My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Tesla Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Balloon
Giant Snowball
Bats Archers Goblin Gang Balloon
Zap
Bats Archers Goblin Gang Balloon
Barbarian Barrel
Archers Knight Goblin Gang Tesla
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang Tesla
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Knight Goblin Gang Balloon
Fireball
Archers Goblin Gang Tesla Balloon
Poison
Bats Archers Goblin Gang Balloon
Lightning
Knight Tesla Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Knight Goblin Gang Tesla Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Zap
Zap
Arrows Balloon Bats Archers Knight
Archers
Knight Zap Arrows Balloon
Arrows
Zap Balloon Archers Knight
Knight
Bats Archers Goblin Gang Balloon Zap Arrows
Goblin Gang
Knight Balloon
Tesla
Balloon
Bats Zap Arrows Knight Archers Goblin Gang

Defense Synergies 5 11

Bats
Knight Zap Tesla
Zap
Bats Archers Arrows Knight Goblin Gang Tesla
Archers
Knight Zap Goblin Gang Tesla
Arrows
Zap Knight Tesla
Knight
Bats Archers Goblin Gang Tesla Zap Arrows
Goblin Gang
Knight Tesla Zap Archers
Tesla
Knight Goblin Gang Bats Zap Archers Arrows
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla
Bats Zap Knight Goblin Gang Tesla
Goblin Gang Tesla Bats Archers Knight
Tesla Bats Knight Goblin Gang
Arrows
Arrows Goblin Gang Bats Zap Archers Tesla
Bats Tesla Zap Archers Arrows Goblin Gang
Zap Arrows Tesla
Tesla Goblin Gang
Knight Goblin Gang Archers Tesla
Bats Archers Goblin Gang Zap Arrows Knight Tesla
Arrows Tesla Bats Zap Archers Goblin Gang
Tesla Bats Zap Knight Goblin Gang
Bats Zap Arrows Goblin Gang Tesla
Knight Goblin Gang Tesla
Zap Goblin Gang Tesla
Tesla Bats Arrows Knight Goblin Gang
Arrows Tesla Bats Zap Archers Knight Goblin Gang
Zap Arrows Bats Archers Knight Tesla
Tesla
Goblin Gang Bats Archers Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Tesla
Zap Archers Arrows Knight Goblin Gang Tesla
Goblin Gang Bats Zap Knight
Goblin Gang Bats Zap Knight Tesla
Knight Goblin Gang Tesla
Arrows Bats Zap Archers Goblin Gang Tesla
Goblin Gang Bats Archers Knight Tesla
Knight Tesla
Zap Bats Knight
Goblin Gang Tesla
Bats Knight Tesla
Zap Arrows
Knight Goblin Gang Tesla
Archers Tesla
Goblin Gang Tesla Bats Zap Archers Knight
Bats Arrows Zap Archers Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows
Arrows Bats Zap
Archers Arrows
Arrows Zap
Arrows Zap
Bats Goblin Gang
Zap Arrows Knight
Zap Archers Arrows
Knight
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats
Zap Archers Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Archers Arrows
Zap Bats
Zap Arrows
Zap Arrows
Arrows
Zap Bats Archers Goblin Gang
Zap Archers Arrows
Arrows
Knight Goblin Gang
Arrows Zap
Zap Arrows
Zap Bats Goblin Gang
Bats Zap
Zap

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