My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Witch Electro Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons Baby Dragon Witch Electro Dragon
Zap
Skeletons Witch Bandit
Barbarian Barrel
Skeletons Witch Bandit
The Log
Skeletons Witch Bandit
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Baby Dragon Witch Electro Dragon P.E.K.K.A Bandit
Fireball
Baby Dragon Witch Electro Dragon Bandit
Poison
Witch Electro Dragon
Lightning
Baby Dragon Witch Electro Dragon Bandit
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Bandit Baby Dragon Witch Electro Dragon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Bandit Baby Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rocket
Rage
Witch Electro Dragon
Baby Dragon
Witch Electro Dragon P.E.K.K.A Bandit
Witch
Rage Baby Dragon P.E.K.K.A Bandit
Electro Dragon
Rage Baby Dragon P.E.K.K.A
P.E.K.K.A
Baby Dragon Witch Electro Dragon
Bandit
Baby Dragon Witch

Defense Synergies 0 11

Skeletons
Baby Dragon Witch Electro Dragon P.E.K.K.A Bandit
Rocket
Rage
Baby Dragon
Skeletons Witch Electro Dragon P.E.K.K.A Bandit
Witch
Skeletons Baby Dragon Electro Dragon Bandit
Electro Dragon
Skeletons Baby Dragon Witch
P.E.K.K.A
Skeletons Baby Dragon
Bandit
Skeletons Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon Electro Dragon
P.E.K.K.A Skeletons Witch Electro Dragon Bandit
Rocket Witch P.E.K.K.A Skeletons Electro Dragon Bandit
Witch P.E.K.K.A Skeletons Electro Dragon Bandit
Rocket P.E.K.K.A
Skeletons Baby Dragon Electro Dragon Bandit
Rocket Baby Dragon Witch Electro Dragon
Rocket Baby Dragon Electro Dragon P.E.K.K.A Bandit
Witch P.E.K.K.A Skeletons
Skeletons Bandit
Witch Skeletons Baby Dragon Electro Dragon Bandit
Baby Dragon Witch Electro Dragon
P.E.K.K.A Skeletons Rocket Witch Electro Dragon Bandit
Rocket Baby Dragon Witch Electro Dragon P.E.K.K.A
P.E.K.K.A Bandit
Rocket P.E.K.K.A Bandit
Skeletons Witch Electro Dragon P.E.K.K.A
Baby Dragon Witch Electro Dragon Bandit
Baby Dragon Witch Electro Dragon Bandit
P.E.K.K.A
Baby Dragon Witch Electro Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch P.E.K.K.A Bandit
Bandit Rocket Baby Dragon Electro Dragon
P.E.K.K.A Bandit Skeletons Rocket Witch Electro Dragon
Rocket P.E.K.K.A Bandit
P.E.K.K.A Skeletons Witch Bandit
Rocket Skeletons Baby Dragon Witch Electro Dragon
Rocket P.E.K.K.A Skeletons Witch Bandit
P.E.K.K.A
Rocket Electro Dragon P.E.K.K.A Skeletons Baby Dragon Witch Bandit
Witch P.E.K.K.A Skeletons
P.E.K.K.A Witch Electro Dragon
Rocket P.E.K.K.A
Rocket P.E.K.K.A Skeletons Witch Bandit
Baby Dragon Witch Electro Dragon
Witch Electro Dragon Skeletons Rocket Baby Dragon P.E.K.K.A
Baby Dragon Witch Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Electro Dragon Bandit
Baby Dragon Electro Dragon Bandit
Rocket Baby Dragon Electro Dragon Bandit
Rocket
Rocket Baby Dragon
Rocket Baby Dragon Witch Electro Dragon
Baby Dragon Witch
Baby Dragon Electro Dragon
Electro Dragon Bandit
Rocket Electro Dragon
Rocket Electro Dragon Bandit
Rocket Baby Dragon Electro Dragon
Rocket Baby Dragon Bandit
Rocket Baby Dragon Electro Dragon Bandit
Baby Dragon
Rocket Baby Dragon Witch Electro Dragon Bandit
Rocket Baby Dragon Electro Dragon Bandit
Rocket
Rocket
Rocket Baby Dragon Electro Dragon Bandit
Rocket Baby Dragon Witch Electro Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon Electro Dragon
Baby Dragon Witch Electro Dragon
Witch
Baby Dragon Witch Electro Dragon Bandit
Baby Dragon Witch Electro Dragon Bandit
Rocket Baby Dragon Bandit
Baby Dragon Witch Electro Dragon
Rocket Electro Dragon Witch
Rocket Electro Dragon Bandit
Rocket Electro Dragon
P.E.K.K.A
Rocket
Rocket Witch Electro Dragon Bandit
Rocket Baby Dragon Witch Electro Dragon
Rocket Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Rocket
Electro Dragon P.E.K.K.A
Electro Dragon Rocket Baby Dragon Witch
Rocket Witch Electro Dragon
Electro Dragon Rocket Baby Dragon Witch Bandit

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