My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Ice Golem Goblin Cage Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Giant
Giant Snowball
Skeletons Bats Baby Dragon
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Goblin Cage Wizard
The Log
Skeletons Goblin Cage
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Goblin Cage Wizard Baby Dragon
Fireball
Goblin Cage Wizard Baby Dragon
Poison
Bats Goblin Cage Wizard
Lightning
Ice Golem Goblin Cage Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Ice Golem Goblin Cage Baby Dragon Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Ice Golem

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Giant Zap Goblin Cage Baby Dragon
Zap
Giant Bats Ice Golem Goblin Cage Baby Dragon
Ice Golem
Bats Zap Baby Dragon
Goblin Cage
Bats Zap Giant Baby Dragon
Giant
Bats Zap Goblin Cage Wizard Baby Dragon
Wizard
Giant
Baby Dragon
Bats Zap Ice Golem Goblin Cage Giant

Defense Synergies 1 16

Skeletons
Goblin Cage Bats Zap Ice Golem Wizard Baby Dragon
Bats
Skeletons Zap Ice Golem Goblin Cage Baby Dragon
Zap
Skeletons Bats Ice Golem Goblin Cage Baby Dragon
Ice Golem
Skeletons Bats Zap Wizard Baby Dragon
Goblin Cage
Skeletons Bats Zap Wizard Baby Dragon
Giant
Wizard
Skeletons Ice Golem Goblin Cage
Baby Dragon
Skeletons Bats Zap Ice Golem Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Goblin Cage Wizard Baby Dragon
Skeletons Bats Zap Goblin Cage
Goblin Cage Skeletons Bats
Goblin Cage Skeletons Bats
Goblin Cage
Skeletons Bats Zap Baby Dragon
Bats Zap Goblin Cage Wizard Baby Dragon
Zap Ice Golem Goblin Cage Baby Dragon
Skeletons Goblin Cage
Skeletons Ice Golem
Bats Skeletons Zap Ice Golem Wizard Baby Dragon
Bats Zap Wizard Baby Dragon
Goblin Cage Skeletons Bats Zap Wizard
Wizard Bats Zap Goblin Cage Baby Dragon
Goblin Cage
Zap Goblin Cage
Wizard Skeletons Bats Goblin Cage
Goblin Cage Bats Zap Wizard Baby Dragon
Zap Goblin Cage Wizard Baby Dragon Bats Ice Golem
Goblin Cage
Wizard Bats Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Ice Golem Goblin Cage
Zap Ice Golem Wizard Baby Dragon
Skeletons Bats Zap Ice Golem Goblin Cage
Bats Zap Ice Golem Goblin Cage
Skeletons Goblin Cage
Wizard Skeletons Bats Zap Ice Golem Baby Dragon
Skeletons Bats Ice Golem Goblin Cage
Goblin Cage
Zap Goblin Cage Skeletons Bats Ice Golem Baby Dragon
Skeletons Goblin Cage
Bats Goblin Cage
Zap Goblin Cage
Skeletons Ice Golem Goblin Cage Wizard
Wizard Goblin Cage Baby Dragon
Skeletons Bats Zap Ice Golem Goblin Cage Baby Dragon
Bats Zap Ice Golem Goblin Cage Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon
Zap Baby Dragon
Baby Dragon
Ice Golem
Wizard Zap Baby Dragon
Wizard Bats Zap Ice Golem Baby Dragon
Wizard Baby Dragon
Zap Ice Golem Wizard Baby Dragon
Zap Wizard
Bats
Zap Wizard
Zap Wizard Baby Dragon
Ice Golem Baby Dragon
Baby Dragon
Zap Ice Golem Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Bats
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Ice Golem Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Bats Zap Ice Golem Wizard Baby Dragon
Zap Bats Wizard
Zap Wizard
Zap
Wizard
Zap Bats
Zap Wizard Baby Dragon
Wizard Baby Dragon
Zap Ice Golem Wizard Baby Dragon
Zap
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon

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