My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Flying Machine Baby Dragon P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Flying Machine Baby Dragon
Zap
Bats Battle Ram Flying Machine
Barbarian Barrel
Battle Ram Royal Ghost
The Log
Battle Ram
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Battle Ram Flying Machine Baby Dragon P.E.K.K.A Royal Ghost
Fireball
Battle Ram Flying Machine Baby Dragon
Poison
Bats Flying Machine
Lightning
Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Baby Dragon Poison P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Royal Ghost Battle Ram Flying Machine Baby Dragon Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Royal Ghost Battle Ram

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A
Battle Ram
Poison Bats Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A Royal Ghost
Flying Machine
Bats Battle Ram Barbarian Barrel Baby Dragon P.E.K.K.A Royal Ghost
Barbarian Barrel
Bats Battle Ram Flying Machine Baby Dragon P.E.K.K.A
Baby Dragon
Bats Battle Ram Flying Machine Barbarian Barrel Poison P.E.K.K.A
Poison
Battle Ram P.E.K.K.A Baby Dragon Royal Ghost
P.E.K.K.A
Poison Bats Battle Ram Flying Machine Barbarian Barrel Baby Dragon
Royal Ghost
Battle Ram Flying Machine Poison

Defense Synergies 0 11

Bats
Barbarian Barrel Baby Dragon P.E.K.K.A
Battle Ram
Flying Machine
Barbarian Barrel Baby Dragon P.E.K.K.A Royal Ghost
Barbarian Barrel
Bats Flying Machine Baby Dragon Poison P.E.K.K.A
Baby Dragon
Bats Flying Machine Barbarian Barrel P.E.K.K.A
Poison
Barbarian Barrel
P.E.K.K.A
Bats Flying Machine Barbarian Barrel Baby Dragon
Royal Ghost
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Barbarian Barrel Baby Dragon
P.E.K.K.A Bats Flying Machine
P.E.K.K.A Bats
P.E.K.K.A Bats
Barbarian Barrel Poison P.E.K.K.A
Barbarian Barrel Bats Flying Machine Baby Dragon Royal Ghost
Bats Flying Machine Baby Dragon Poison
Flying Machine Barbarian Barrel Baby Dragon Poison P.E.K.K.A
P.E.K.K.A
Barbarian Barrel Royal Ghost
Bats Poison Flying Machine Barbarian Barrel Baby Dragon Royal Ghost
Bats Flying Machine Baby Dragon Poison
P.E.K.K.A Bats Flying Machine
Bats Barbarian Barrel Baby Dragon Poison P.E.K.K.A Royal Ghost
P.E.K.K.A
P.E.K.K.A
Bats Poison P.E.K.K.A
Bats Flying Machine Barbarian Barrel Baby Dragon Royal Ghost
Barbarian Barrel Baby Dragon Poison Bats Flying Machine Royal Ghost
P.E.K.K.A
Royal Ghost Bats Flying Machine Barbarian Barrel Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A Royal Ghost
Poison Flying Machine Barbarian Barrel Baby Dragon Royal Ghost
P.E.K.K.A Bats
P.E.K.K.A Bats Barbarian Barrel
P.E.K.K.A
Poison Bats Flying Machine Baby Dragon
P.E.K.K.A Bats Flying Machine
P.E.K.K.A
P.E.K.K.A Bats Flying Machine Barbarian Barrel Baby Dragon Poison
P.E.K.K.A
P.E.K.K.A Bats Flying Machine
P.E.K.K.A Poison
P.E.K.K.A
Flying Machine Baby Dragon
Bats Flying Machine Barbarian Barrel Baby Dragon Poison P.E.K.K.A
Bats Poison Flying Machine Barbarian Barrel Baby Dragon P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Barbarian Barrel Baby Dragon Royal Ghost
Poison Flying Machine Barbarian Barrel Baby Dragon Royal Ghost
Flying Machine Barbarian Barrel Baby Dragon Poison
Flying Machine Barbarian Barrel Poison
Poison Barbarian Barrel Baby Dragon
Poison Bats Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison Flying Machine Barbarian Barrel Baby Dragon
Poison Flying Machine
Bats Poison
Poison Flying Machine Barbarian Barrel
Poison Flying Machine Baby Dragon
Flying Machine Poison Barbarian Barrel Baby Dragon
Flying Machine Barbarian Barrel Baby Dragon Poison
Flying Machine Barbarian Barrel Baby Dragon Poison
Flying Machine Barbarian Barrel Baby Dragon Poison
Flying Machine Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Poison
Bats
Flying Machine Barbarian Barrel Baby Dragon Poison
Flying Machine Barbarian Barrel Baby Dragon Poison
Baby Dragon Poison
Poison
Flying Machine Barbarian Barrel Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon
Poison Flying Machine Barbarian Barrel Baby Dragon Royal Ghost
Flying Machine Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon
Poison Bats Flying Machine Baby Dragon
Bats Flying Machine Poison
Poison
Poison
P.E.K.K.A
Poison
Bats Flying Machine Barbarian Barrel
Poison Flying Machine Baby Dragon
Barbarian Barrel
Poison Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Poison
Flying Machine P.E.K.K.A
Bats Flying Machine Baby Dragon Poison
Bats Flying Machine Poison
Poison Flying Machine Barbarian Barrel Baby Dragon Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: