My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Furnace Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Furnace Baby Dragon Witch
Zap
Furnace Witch
Barbarian Barrel
Royal Recruits Valkyrie Furnace Witch
The Log
Royal Recruits Furnace Witch
Earthquake
Furnace Witch
Arrows
Royal Recruits Furnace Witch
Royal Delivery
Royal Recruits Valkyrie Baby Dragon Witch
Fireball
Furnace Baby Dragon Witch
Poison
Royal Recruits Furnace Witch
Lightning
Valkyrie Furnace Baby Dragon Witch
Rocket
Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Fireball Valkyrie Furnace Baby Dragon Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Fireball Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Royal Recruits Valkyrie Furnace Baby Dragon Witch
Royal Recruits
Zap Furnace
Fireball
Zap Mirror Baby Dragon
Valkyrie
Zap Furnace Baby Dragon Witch
Furnace
Zap Royal Recruits Valkyrie Mirror Baby Dragon
Mirror
Zap Fireball Furnace
Baby Dragon
Zap Fireball Valkyrie Furnace Witch
Witch
Zap Valkyrie Baby Dragon

Defense Synergies 4 11

Zap
Fireball Mirror Valkyrie Furnace Baby Dragon Witch
Royal Recruits
Fireball
Zap Mirror Valkyrie
Valkyrie
Zap Fireball Furnace Mirror Baby Dragon Witch
Furnace
Mirror Zap Valkyrie Baby Dragon
Mirror
Zap Fireball Furnace Valkyrie
Baby Dragon
Zap Valkyrie Furnace Witch
Witch
Zap Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Fireball Valkyrie Baby Dragon
Zap Royal Recruits Valkyrie Furnace Witch
Furnace Witch Royal Recruits Valkyrie
Royal Recruits Witch Valkyrie Furnace
Royal Recruits Fireball Valkyrie
Fireball Zap Valkyrie Furnace Baby Dragon
Furnace Zap Fireball Baby Dragon Witch
Zap Royal Recruits Fireball Valkyrie Baby Dragon
Witch Royal Recruits Furnace
Royal Recruits Valkyrie
Valkyrie Witch Zap Royal Recruits Fireball Furnace Baby Dragon
Zap Fireball Furnace Baby Dragon Witch
Royal Recruits Furnace Zap Fireball Valkyrie Witch
Fireball Valkyrie Zap Royal Recruits Furnace Baby Dragon Witch
Royal Recruits Furnace
Zap Royal Recruits Fireball Furnace
Royal Recruits Fireball Valkyrie Furnace Witch
Fireball Zap Royal Recruits Valkyrie Furnace Baby Dragon Witch
Zap Valkyrie Furnace Baby Dragon Witch Royal Recruits Fireball
Royal Recruits
Royal Recruits Valkyrie Fireball Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Zap Fireball Furnace Witch
Fireball Zap Valkyrie Baby Dragon
Royal Recruits Zap Valkyrie Furnace Witch
Royal Recruits Valkyrie Zap Fireball
Royal Recruits Valkyrie Witch
Fireball Furnace Zap Baby Dragon Witch
Royal Recruits Fireball Valkyrie Furnace Witch
Royal Recruits Valkyrie
Zap Royal Recruits Fireball Valkyrie Baby Dragon Witch
Royal Recruits Witch
Royal Recruits Valkyrie Witch
Royal Recruits Zap Fireball Valkyrie
Royal Recruits Fireball Valkyrie Witch
Royal Recruits Fireball Valkyrie Furnace Baby Dragon Witch
Royal Recruits Witch Zap Fireball Valkyrie Furnace Baby Dragon
Valkyrie Zap Royal Recruits Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Royal Recruits Fireball Valkyrie
Fireball Zap Valkyrie Furnace Baby Dragon
Fireball Zap Furnace Baby Dragon Witch
Furnace Baby Dragon Witch
Fireball Zap Baby Dragon
Fireball Zap
Fireball
Zap Royal Recruits Fireball Valkyrie
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon
Zap Fireball Furnace Baby Dragon Witch
Royal Recruits Fireball Furnace Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Royal Recruits Fireball Baby Dragon
Zap Fireball Valkyrie Furnace Baby Dragon Witch
Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon
Zap Fireball Furnace Baby Dragon Witch
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Royal Recruits Fireball Witch
Fireball Zap Baby Dragon Witch
Fireball
Fireball Valkyrie Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Royal Recruits
Zap Royal Recruits Fireball Baby Dragon Witch
Zap Fireball Witch
Zap Royal Recruits Fireball Baby Dragon Witch

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