Deck 4.1


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

3 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Baby Dragon Magic Archer

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon Magic Archer

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Miner Magic Archer

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Guards
Zap
Tornado Royal Giant Miner
The Log Guards
Arrows
Fireball Wizard Magic Archer
Poison Wizard Guards Magic Archer
Lightning Valkyrie Wizard Baby Dragon Magic Archer
Rocket Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon Magic Archer

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Guards Fireball Valkyrie Baby Dragon Magic Archer Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Guards Fireball Valkyrie

Synergies   3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant + Fireball Miner Wizard Magic Archer
Fireball + Royal Giant Miner
Valkyrie + Magic Archer Wizard
Wizard + Royal Giant Valkyrie
+ Miner
+ Miner
+ Royal Giant Baby Dragon Guards Fireball Magic Archer
+ Valkyrie Miner Royal Giant

Counters   51 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Valkyrie Baby Dragon Wizard Fireball Magic Archer Guards
Wizard Valkyrie Fireball Magic Archer Baby Dragon Guards
Fireball Baby Dragon Miner Magic Archer
Wizard Royal Giant Miner Guards Valkyrie Baby Dragon Fireball
Wizard Baby Dragon Valkyrie Fireball
Fireball Baby Dragon Wizard Magic Archer
Valkyrie Fireball Wizard Baby Dragon Magic Archer Guards
Wizard
Guards Valkyrie Wizard
Wizard Baby Dragon Valkyrie
Wizard Fireball Baby Dragon
Valkyrie Wizard Magic Archer Fireball Baby Dragon Miner
Wizard Valkyrie
Guards Valkyrie Miner
Valkyrie Baby Dragon Fireball Guards Miner
Guards
Wizard Valkyrie Guards Baby Dragon
Guards Fireball Valkyrie Wizard
Magic Archer Royal Giant Miner Wizard Baby Dragon Fireball
Fireball Baby Dragon Wizard
Fireball Wizard Guards Valkyrie Baby Dragon
Magic Archer
Fireball
Valkyrie Guards
Royal Giant Fireball Miner Magic Archer
Valkyrie Fireball Wizard Miner Baby Dragon
Wizard Fireball Valkyrie Guards Baby Dragon
Fireball Miner
Royal Giant Fireball Valkyrie Baby Dragon
Fireball Guards Valkyrie Wizard
Fireball Wizard Valkyrie Baby Dragon Guards
Wizard Valkyrie Baby Dragon Magic Archer Guards Fireball
Fireball Valkyrie Baby Dragon Wizard Guards
Wizard Baby Dragon Valkyrie Guards
Fireball Baby Dragon Magic Archer Wizard
Baby Dragon Wizard
Wizard Valkyrie Fireball
Valkyrie Miner Guards
Guards Valkyrie
Valkyrie Wizard Magic Archer Fireball Baby Dragon
Wizard Fireball
Baby Dragon Miner
Valkyrie Guards
Baby Dragon Wizard Magic Archer Fireball
Valkyrie Miner
Guards Valkyrie
Royal Giant Valkyrie Miner Wizard
Valkyrie
Guards
Guards Valkyrie
Fireball Magic Archer Miner Wizard Baby Dragon Guards Valkyrie
Guards Valkyrie
Valkyrie Baby Dragon Guards Wizard
Guards Wizard Valkyrie
Fireball Baby Dragon Valkyrie
Valkyrie Guards Baby Dragon Wizard Magic Archer Fireball
Fireball Baby Dragon Wizard
Guards Valkyrie Wizard Fireball
Valkyrie Fireball Guards Baby Dragon Magic Archer
Wizard
Valkyrie Guards Wizard Baby Dragon
Guards Baby Dragon Valkyrie Miner
Baby Dragon Wizard Fireball
Wizard Guards Valkyrie

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Magic Archer Valkyrie Baby Dragon Wizard Fireball
Wizard Baby Dragon
Wizard Guards Baby Dragon Magic Archer Valkyrie
Baby Dragon Wizard Magic Archer Valkyrie Guards
Baby Dragon Wizard Fireball Magic Archer
Wizard Valkyrie Baby Dragon Magic Archer
Fireball Baby Dragon Wizard Guards Magic Archer Valkyrie
Baby Dragon Valkyrie Guards
Wizard Baby Dragon Magic Archer Fireball
Baby Dragon Fireball Valkyrie
Fireball Baby Dragon Royal Giant
Royal Giant Guards Valkyrie
Royal Giant Fireball Baby Dragon
Baby Dragon Royal Giant Magic Archer
Royal Giant Guards Miner Fireball
Guards Valkyrie
Fireball
Fireball Valkyrie

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