My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Goblin Hut Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Goblin Hut Baby Dragon Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Goblin Hut Skeleton Army Baby Dragon Electro Dragon Lumberjack
Zap
Royal Giant Goblin Hut Skeleton Army
Barbarian Barrel
Rascals Goblin Hut Skeleton Army Lumberjack
The Log
Rascals Royal Giant Goblin Hut Skeleton Army Lumberjack
Earthquake
Goblin Hut Skeleton Army
Arrows
Rascals Goblin Hut Skeleton Army
Royal Delivery
Rascals Goblin Hut Skeleton Army Baby Dragon Electro Dragon Lumberjack
Fireball
Rascals Goblin Hut Skeleton Army Baby Dragon Electro Dragon Lumberjack
Poison
Rascals Goblin Hut Skeleton Army Electro Dragon
Lightning
Goblin Hut Baby Dragon Electro Dragon Lumberjack
Rocket
Rascals Goblin Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Baby Dragon Lumberjack Rascals Goblin Hut Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Baby Dragon Lumberjack

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Baby Dragon Electro Dragon Lumberjack
Royal Giant
Fireball Goblin Hut Baby Dragon Electro Dragon Lumberjack
Fireball
Royal Giant Baby Dragon
Goblin Hut
Royal Giant Baby Dragon Lumberjack
Skeleton Army
Baby Dragon
Rascals Royal Giant Fireball Goblin Hut Electro Dragon Lumberjack
Electro Dragon
Rascals Royal Giant Baby Dragon
Lumberjack
Rascals Royal Giant Goblin Hut Baby Dragon

Defense Synergies 0 11

Rascals
Baby Dragon
Royal Giant
Fireball
Goblin Hut Lumberjack
Goblin Hut
Fireball Skeleton Army Baby Dragon Lumberjack
Skeleton Army
Goblin Hut Electro Dragon Lumberjack
Baby Dragon
Rascals Goblin Hut Electro Dragon Lumberjack
Electro Dragon
Skeleton Army Baby Dragon Lumberjack
Lumberjack
Fireball Goblin Hut Skeleton Army Baby Dragon Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Baby Dragon Electro Dragon
Skeleton Army Lumberjack Rascals Goblin Hut Electro Dragon
Goblin Hut Skeleton Army Lumberjack Rascals Electro Dragon
Goblin Hut Skeleton Army Lumberjack Rascals Electro Dragon
Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Rascals Baby Dragon Electro Dragon Lumberjack
Rascals Fireball Goblin Hut Baby Dragon Electro Dragon
Rascals Fireball Baby Dragon Electro Dragon
Rascals Goblin Hut Skeleton Army Lumberjack
Skeleton Army Rascals Lumberjack
Skeleton Army Rascals Fireball Goblin Hut Baby Dragon Electro Dragon Lumberjack
Rascals Fireball Goblin Hut Baby Dragon Electro Dragon
Goblin Hut Skeleton Army Lumberjack Rascals Fireball Electro Dragon
Fireball Skeleton Army Rascals Goblin Hut Baby Dragon Electro Dragon Lumberjack
Skeleton Army Rascals Goblin Hut Lumberjack
Skeleton Army Rascals Fireball Goblin Hut Lumberjack
Rascals Fireball Goblin Hut Skeleton Army Electro Dragon Lumberjack
Fireball Rascals Goblin Hut Skeleton Army Baby Dragon Electro Dragon Lumberjack
Baby Dragon Rascals Fireball Goblin Hut Electro Dragon Lumberjack
Goblin Hut Lumberjack
Rascals Skeleton Army Fireball Baby Dragon Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Lumberjack Fireball Goblin Hut
Fireball Baby Dragon Electro Dragon Lumberjack
Skeleton Army Lumberjack Rascals Goblin Hut Electro Dragon
Skeleton Army Lumberjack Rascals Fireball
Rascals Goblin Hut Skeleton Army Lumberjack
Fireball Rascals Goblin Hut Baby Dragon Electro Dragon
Rascals Skeleton Army Fireball Goblin Hut Lumberjack
Rascals Skeleton Army Lumberjack
Electro Dragon Fireball Goblin Hut Skeleton Army Baby Dragon
Goblin Hut Skeleton Army
Rascals Goblin Hut Electro Dragon Lumberjack
Skeleton Army Fireball
Rascals Skeleton Army Fireball Lumberjack
Rascals Fireball Skeleton Army Baby Dragon Electro Dragon
Rascals Goblin Hut Skeleton Army Electro Dragon Fireball Baby Dragon Lumberjack
Rascals Fireball Goblin Hut Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball Goblin Hut Baby Dragon Electro Dragon
Rascals Fireball
Fireball Baby Dragon
Fireball Baby Dragon Electro Dragon
Baby Dragon
Fireball Baby Dragon Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon Lumberjack
Fireball Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon Electro Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon Electro Dragon
Fireball Goblin Hut Baby Dragon Electro Dragon
Fireball
Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon
Fireball Baby Dragon Electro Dragon
Electro Dragon Fireball Goblin Hut
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Goblin Hut Skeleton Army Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball
Fireball Rascals Baby Dragon Electro Dragon Lumberjack
Fireball Baby Dragon Electro Dragon
Fireball
Electro Dragon
Electro Dragon Rascals Fireball Baby Dragon
Fireball Electro Dragon
Electro Dragon Fireball Baby Dragon

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