My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Baby Dragon Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Furnace Baby Dragon Balloon Inferno Dragon Lumberjack
Zap
Furnace Balloon Inferno Dragon
Barbarian Barrel
Knight Furnace Lumberjack
The Log
Furnace Lumberjack
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Knight Baby Dragon Balloon Inferno Dragon Lumberjack
Fireball
Furnace Baby Dragon Balloon Inferno Dragon Lumberjack
Poison
Furnace Balloon
Lightning
Knight Furnace Baby Dragon Balloon Inferno Dragon Lumberjack
Rocket
Furnace Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Fireball Furnace Baby Dragon Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Fireball Furnace

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Knight Lumberjack
Knight
Baby Dragon Balloon Arrows Fireball Furnace Lumberjack
Fireball
Arrows Knight Baby Dragon
Furnace
Knight Baby Dragon Balloon
Baby Dragon
Knight Fireball Furnace Balloon Inferno Dragon Lumberjack
Balloon
Arrows Knight Lumberjack Furnace Baby Dragon
Inferno Dragon
Baby Dragon
Lumberjack
Balloon Arrows Knight Baby Dragon

Defense Synergies 0 13

Arrows
Knight Fireball Furnace Lumberjack
Knight
Arrows Fireball Furnace Baby Dragon Lumberjack
Fireball
Arrows Knight Lumberjack
Furnace
Arrows Knight Baby Dragon Lumberjack
Baby Dragon
Knight Furnace Inferno Dragon Lumberjack
Balloon
Inferno Dragon
Baby Dragon
Lumberjack
Arrows Knight Fireball Furnace Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon
Inferno Dragon Lumberjack Knight Furnace
Furnace Lumberjack Knight Inferno Dragon
Inferno Dragon Lumberjack Knight Furnace
Arrows Fireball Lumberjack
Arrows Fireball Furnace Baby Dragon Lumberjack
Furnace Inferno Dragon Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Inferno Dragon Furnace Lumberjack
Knight Lumberjack
Arrows Knight Fireball Furnace Baby Dragon Lumberjack
Arrows Inferno Dragon Fireball Furnace Baby Dragon
Furnace Lumberjack Knight Fireball
Fireball Arrows Furnace Baby Dragon Lumberjack
Inferno Dragon Knight Furnace Lumberjack
Fireball Furnace Inferno Dragon Lumberjack
Arrows Knight Fireball Furnace Lumberjack
Arrows Fireball Knight Furnace Baby Dragon Lumberjack
Arrows Furnace Baby Dragon Knight Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Arrows Knight Fireball Furnace Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Furnace
Fireball Arrows Knight Baby Dragon Inferno Dragon Lumberjack
Lumberjack Knight Furnace
Lumberjack Knight Fireball
Knight Inferno Dragon Lumberjack
Arrows Fireball Furnace Baby Dragon
Knight Fireball Furnace Lumberjack
Knight Inferno Dragon Lumberjack
Knight Fireball Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Lumberjack
Arrows Fireball
Knight Fireball Lumberjack
Fireball Furnace Baby Dragon
Knight Fireball Furnace Baby Dragon Inferno Dragon Lumberjack
Arrows Fireball Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Knight Fireball
Fireball Arrows Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Lumberjack
Arrows Knight Fireball
Fireball Arrows Baby Dragon
Knight Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Furnace Baby Dragon
Inferno Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Furnace Baby Dragon
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Knight Baby Dragon Lumberjack
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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