My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel Bandit
Giant Snowball
Bats Furnace Goblin Barrel Baby Dragon
Zap
Bats Furnace Goblin Barrel Bandit
Barbarian Barrel
Knight Elite Barbarians Furnace Goblin Barrel Bandit
The Log
Elite Barbarians Furnace Goblin Barrel Bandit
Earthquake
Furnace Goblin Barrel
Arrows
Bats Furnace Goblin Barrel
Royal Delivery
Bats Knight Elite Barbarians Goblin Barrel Baby Dragon Bandit
Fireball
Elite Barbarians Furnace Goblin Barrel Baby Dragon Bandit
Poison
Bats Furnace
Lightning
Knight Elite Barbarians Furnace Baby Dragon Bandit
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Barrel Bandit Fireball Furnace Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Barrel Bandit

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Elite Barbarians Goblin Barrel Baby Dragon Bandit
Knight
Bats Goblin Barrel Baby Dragon Elite Barbarians Fireball Furnace
Elite Barbarians
Bats Knight Fireball Furnace Bandit
Fireball
Knight Elite Barbarians Baby Dragon
Furnace
Knight Elite Barbarians Goblin Barrel Baby Dragon Bandit
Goblin Barrel
Knight Bats Furnace Baby Dragon Bandit
Baby Dragon
Knight Bats Fireball Furnace Goblin Barrel Bandit
Bandit
Bats Elite Barbarians Furnace Goblin Barrel Baby Dragon

Defense Synergies 1 9

Bats
Knight Baby Dragon Bandit
Knight
Bats Fireball Furnace Baby Dragon
Elite Barbarians
Fireball
Knight Bandit
Furnace
Knight Baby Dragon Bandit
Goblin Barrel
Baby Dragon
Bats Knight Furnace Bandit
Bandit
Bats Fireball Furnace Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon
Elite Barbarians Bats Knight Furnace Bandit
Furnace Bats Knight Elite Barbarians Bandit
Elite Barbarians Bats Knight Furnace Bandit
Elite Barbarians Fireball
Fireball Bats Furnace Baby Dragon Bandit
Bats Furnace Fireball Baby Dragon
Fireball Baby Dragon Bandit
Elite Barbarians Furnace
Knight Elite Barbarians Bandit
Bats Knight Fireball Furnace Baby Dragon Bandit
Bats Fireball Furnace Baby Dragon
Furnace Bats Knight Elite Barbarians Fireball Bandit
Fireball Bats Furnace Baby Dragon
Elite Barbarians Knight Furnace Bandit
Elite Barbarians Fireball Furnace Bandit
Bats Knight Elite Barbarians Fireball Furnace
Fireball Bats Knight Elite Barbarians Furnace Baby Dragon Bandit
Furnace Baby Dragon Bats Knight Fireball Bandit
Elite Barbarians
Bats Knight Elite Barbarians Fireball Furnace Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Furnace Bandit
Fireball Bandit Knight Elite Barbarians Baby Dragon
Bandit Bats Knight Elite Barbarians Furnace
Bats Knight Elite Barbarians Fireball Bandit
Knight Elite Barbarians Bandit
Fireball Furnace Bats Baby Dragon
Bats Knight Elite Barbarians Fireball Furnace Bandit
Knight Elite Barbarians
Bats Knight Elite Barbarians Fireball Baby Dragon Bandit
Bats Knight Elite Barbarians
Elite Barbarians Fireball
Elite Barbarians Knight Fireball Bandit
Fireball Furnace Baby Dragon
Elite Barbarians Bats Knight Fireball Furnace Baby Dragon
Bats Elite Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Knight Fireball
Fireball Furnace Baby Dragon
Fireball Bats Furnace Baby Dragon
Furnace Baby Dragon
Fireball Baby Dragon
Fireball Bandit
Bats Elite Barbarians Fireball
Knight Fireball Bandit
Fireball Baby Dragon
Knight Elite Barbarians Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Elite Barbarians Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon Bandit
Fireball Furnace Baby Dragon Bandit
Fireball
Bats
Fireball Baby Dragon Bandit
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Furnace Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Elite Barbarians Bats Fireball Furnace Baby Dragon
Bats Fireball
Elite Barbarians Fireball
Fireball Bandit
Fireball
Fireball
Bats Fireball Bandit
Fireball Baby Dragon
Fireball
Fireball Knight Baby Dragon
Fireball Baby Dragon
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon Bandit

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